Dr. Henry Ollerton

    Seasoned Male Human, Doctor


    Born to a somewhat aristocratic family in England, Henry was brought up as a gentleman. He received a good education and learned the typical arts of shooting, swordsmanship and riding. The boy's father had been deployed to Africa with the army for as long as he could remember, so Henry was largely raised by servants and tutors. The boy read extensively, stories of gentlemen conquering new frontiers and exploring the world, and dreamed of doing the same.

    Eventually Henry's father returned to English shores, leaving the post of army officer for a career in business. The boy had built a grand picture of the man in his mind, yet reality proved disappointing. Even living in the same home, the boy only caught glimpses of the gruff old officer, and only received communication through orders relayed via servants or notes.

    Henry went on to medical school at the insistence of his mother, becoming a qualified doctor at just 19. He joined up with the British Army hoping for battle and adventure across the empire, like he'd read of as a child.

    Instead he was met with a veterinarian position with the 11th Hussars, his father's old cavalry regiment, posted to rural India. His enlistment was incredibly quiet - three years of caring for the horses, hunting, and gallivanting with the officers. A few minor scuffles and disappointingly few shootouts later, Henry was growing bored and ready to find somewhere with real adventure.

    As Henry submitted his papers to leave the army, his father learned of the news from old colleagues. He wrote to Henry to tell him that he'd arranged for the young doctor to be married to some businessman's daughter, sealing an important deal. Henry dreaded the thought of returning to the dreariness of polite society. He'd tasted so little of the chaos that made life worth living. He decided to set out on his own and disappear.

    Africa was off the table. It was the obvious choice and the empire had a strong presence there, word of his location would soon get to his family. Instead, the American frontier beckoned. A chance to ply his trade and live as a free man, far from familial expectations.

    Doctor Henry Ollerton set out across land and sea, ready to make his mark on the Wild West.


    5'8, athletic build, caucasian, green/grey eyes, brown hair, moustache.

    When in town he wears a fine black suit and bowler hat. When on the trail, he wears a tweed hunting suit and flat cap. He is often smoking a pipe and is never without his matching pair of engraved peacemakers, a gift from his uncle upon joining the army.

    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Academics d4, Athletics d4, Battle d4, Common Knowledge d4, Fighting d8, Healing d8, Language (English) d8, Notice d6, Persuasion d6, Riding d6, Shooting d8, Stealth d4, Survival d4, Trade d4
    Pace: 6; Parry: 6; Toughness: 5
    Hindrances: Code of Honor, Habit (minor, Tobacco), Loyal
    Edges: Ambidextrous, Rapid Fire, Two-Gun Kid
    Weapons: Unarmed (Range Melee, Damage Str), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Knife (Range Melee, Damage Str+d4), Rupertus Pepperbox (.22) (Range 5/10/20, Damage 2d4, ROF 1), Saber (Range Melee, Damage Str+d6), Winchester ‘76 (.45) (Range 24/48/96, Damage 2d8, ROF 1, AP 2)
    Gear: Backpack (Contains: Bedroll, Mess kit, Pipe, Canteen, 4x Speed-load cylinder, 4x Tobacco, smoking (pouch), 50x Pistol Ammunition (Large, .40-.50 caliber), 30x Rifle Ammunition (Large, .50+ caliber ), Tweed Suit, 3x Trail Rations (per day), 30x Pistol Ammunition (Small, .22-.38 caliber), Gun License), Boots, Derby, Doctor's Bag, Fine Suit, Gun belt, Horse (Streak), Quick-draw holster, Watch, gold
    Language: English (native, d8)
    Current Wealth: $324.80

    Special Abilities

    • Languages Known: English (native, d8)


    Novice Advances
    • Edge: Ambidextrous
    • Raise Skills: Fighting/Riding
    • Raise Skills: Fighting/Notice
    Seasoned Advances
    • Edge: Rapid Fire
    • Raise Attribute: Spirit

    Books In Use: Savage Worlds: Adventure Edition, Deadlands - The Weird West, Deadlands Weird West Companion
    Setting Rules: Unarmored Hero
    Validity: Character appears valid and optimal
    User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.