Ray Moorcroft
Background
Ray Moorcroft is a practical man well suited for a life in the wilds on his own. Rosy checked and weather-beaten but fit and with an inner reservoir of energy Ray is happy trekking across the countryside catching his own food, building camp and practising his woodcraft skills.
Where as Ray is at home with a knife or axe, he finds modern equipment a puzzle and he fumbles with technology, often breaking it in his strong hands.
Not comfortable in crowds Ray will however come out of the fields to follow and intriguing trail as he likes to learn about new things. Ray though has a particular interest in historical tales and can become very interested in an old story.
Well equipped and full of useful skills including a good understanding of first aid Ray is a handy person to have around.
He is in the area after competing in a local hedge-laying competition.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Folklore d4, Healing d6, Language (Cornish) d10, Language (English) d8, Language (Gaelic) d10, Language (Scots) d10, Language (Welsh) d10, Notice d6+2, Persuasion d4, Repair d6, Science d4, Stealth d6, Survival d8+2
Pace: 6; Parry: 5; Toughness: 7; Size: Normal (1)
Hindrances: All Thumbs, Curious, Phobia (minor, Crowds)
Edges: Alertness, Brawny, Level Headed, Strong Willed, Woodsman
Weapons: Unarmed (Range Melee, Damage Str), Axe, Throwing (Range 3/6/12, Damage d6, ROF 1), Survival Knife (Range Melee, Damage Str+d4)
Gear: Backpack (Contains: Bedroll (sleeping bag; winterized), Candle (one hour, 2” radius), Canteen (waterskin), First Aid Kit (basic supplies), Whetstone, Blanket, Flint and Steel, Hammer, Lantern (four hours, 4” radius), Lighter, Oil (for lantern; one pint), Rope, nylon (10”/20 yards), Shovel, Soap, Trail Rations, Whistle), Boots, Hiking, Clothing, Casual
Languages: Welsh (d6), Scots (d6), Gaelic (d6), Cornish (d6), English (native, d8)
Current Wealth: £54
Special Abilities
- Languages Known: Welsh (d6), Scots (d6), Gaelic (d6), Cornish (d6), English (native, d8)
Advances
Novice Advances- Raise Attribute: Spirit
- Edge: Brawny
- Edge: Woodsman
- Edge: Level Headed
- Edge: Strong Willed
Books In Use: Savage Worlds: Adventure Edition, Horror Companion
Setting Rules: Multiple Languages
Validity: Character appears valid and optimal
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