Ezren

    Seasoned Male Human

    Description

    After years of trying to clear his father's name, Ezren abandoned his old life and became a wizard after his of research revealed that his father was indeed guilty of heresy.

    Born to a successful merchant in Absalom, Ezren spent his childhood in comfort and safety, only to have all that change when his father was charged with heresy against the god Abadar.

    Ezren spent much of his adult life attempting to prove his father's innocence, only to finally confirm his father's guilt. The revelation shook Ezren to the core, undermining his faith in family and church, and he abandoned both, setting out to find a new life. Despite his age, Ezren embraced arcane studies, a pursuit that swiftly revealed a true aptitude for the wizardly arts. With freedom and potency he's never enjoyed before, Ezren seeks to explore the world he so long neglected.


    Attributes: Agility d6-1, Smarts d10, Spirit d6, Strength d4-1, Vigor d6-1
    Skills: Academics d6, Athletics d4, Common Knowledge d6, Fighting d4, Language (Linguist #1) d6, Language (Linguist #10) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Linguist #5) d6, Language (Linguist #6) d6, Language (Linguist #7) d6, Language (Linguist #8) d6, Language (Linguist #9) d6, Language (Native Language) d8, Notice d6, Occult d8, Persuasion d4, Repair d6, Research d8, Shooting d6, Spellcasting d10, Stealth d6
    Pace: 5; Parry: 4; Toughness: 5
    Hindrances: Elderly, Loyal, Shamed (minor, )
    Edges: Arcane Background (Magic), Concentration, Jack-of-all-Trades, Linguist, New Powers, New Powers (Dispel, Blast), New Powers (Teleport, Bolt), Power Points, Power Points
    Weapons: Unarmed (Range Melee, Damage Str), Club, Light (Range Melee, Damage Str+d4)
    Gear: Backpack, Bedroll (sleeping bag; winterized), Flask (ceramic), Flint and Steel, Lantern (four hours, 4” radius), Oil (for lantern; one pint), Spellbook
    Languages: Native Language (native, d8), Linguist #1 (d6), Linguist #10 (d6), Linguist #3 (d6), Linguist #4 (d6), Linguist #5 (d6), Linguist #6 (d6), Linguist #7 (d6), Linguist #8 (d6), Linguist #9 (d6)
    Current Wealth: 440 GP
    Arcane Background: Magic (SWADE)
    • Power Points: 20
    • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Burning Hands (Burst; Savage Worlds: Adventure Edition p157), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Dimension Door (Teleport; Savage Worlds: Adventure Edition p169-170), Dispel Magic (Dispel; Savage Worlds: Adventure Edition p158-159), Fireball (Blast; Savage Worlds: Adventure Edition p155-156), Mage Armor (Protection; Savage Worlds: Adventure Edition p165-166), Scorching Ray (Bolt; Savage Worlds: Adventure Edition p156), Sound/Silence (Savage Worlds: Adventure Edition p168)

    Advances

    Novice Advances
    • Edge: Linguist
    • Edge: Jack-of-all-Trades
    • Edge: Power Points
    Seasoned Advances
    • Edge: New Powers (Dispel, Blast)
    • Edge: New Powers (Teleport, Bolt)
    • Edge: Power Points

    Current Load: 15 (21)
    Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
    Setting Rules: Born a Hero, Multiple Languages
    Validity: Character appears invalid
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