Witchita Witch
Seasoned Female Golarion Gnome
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Fighting d4, Language (Native) d8, Notice d8, Occult d6, Persuasion d4, Spellcasting d10+2, Stealth d6, Taunt d4
Pace: 5; Running Die: d4; Parry: 4; Toughness: 4; Size: Normal (-1)
Hindrances: Curious, Reckless
Edges: Arcane Background (Magic), Brave, New Powers (Burst, Protection), Power Points, Power Surge, Super Powers (15)
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Current Wealth: $500
Arcane Background: Magic (SWADE)
- Power Points: NaN
- Powers: Fire Burst (Burst; Savage Worlds: Adventure Edition p157), Havoc (Savage Worlds: Adventure Edition p162), Healing (Savage Worlds: Adventure Edition p162), Magic Armor (Protection; Savage Worlds: Adventure Edition p165-166), Magic Missile (Bolt; Savage Worlds: Adventure Edition p156)
Special Abilities
- Keen Senses (Racial) - Notice: The character starts with a d4 in a skill inherent to her race.
- Low Light Vision (Racial): The being ignores penalties for Dim or Dark lighting (but not Pitch Darkness).
- Reduced Pace (-1) (Racial): For –1 point, reduce Pace by 1 and the running die is a d4.
- Size -1 (Racial): The entity is smaller than average, reducing its Size and Toughness by 1.
- Tough (Racial) - Vigor: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
- Magic: Power Points: NaN; Powers: Fire Burst (Burst; Savage Worlds: Adventure Edition p157), Havoc (Savage Worlds: Adventure Edition p162), Healing (Savage Worlds: Adventure Edition p162), Magic Armor (Protection; Savage Worlds: Adventure Edition p165-166), Magic Missile (Bolt; Savage Worlds: Adventure Edition p156)
- Languages Known: Native (native, d8)
- Illusion: can conjure an illusion up to 12” (24 yards) distant, filling a sphere the size of a Medium Blast Template with what- ever image he desires. As long as the caster pays attention, the images react to the world around them just as if they were real—staggering back from attacks, taking “damage,” and so on. - If the creator wishes, enemies in the area of effect are Distracted until they move out of the template., Alternate Trait (1): Spellcasting, -1
- Skill Bonus (2; Spellcasting): +2 skill bonus
- Entangle: Entangle tangles foes in bands of energy, ropes, vines, webbing, or other entanglements. To activate, the hero targets any foe within 12” (24 yards) and makes a Focus roll opposed by the victim’s Athletics. If the attacker wins, the victim is Entangled. If the attacker wins with a raise, the victim is Bound. - Alternate Trait (1): Spellcasting, -1
- Blind: Blinding a foe is a Focus roll versus the target’s Vigor. If successful, the victim suffers a -2 penalty to all actions requiring sight, or -4 with a raise. - Alternate Trait (1): Spellcasting, -1
- Super Skill (1; Spellcasting): Boost selected skill by 1
Advances
Novice Advances- Edge: Power Points
- Edge: Power Surge
- Edge: Brave
- Edge: New Powers (Burst, Protection)
Current Load: 0 (21)
Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021)
Setting Rules: Born a Hero, Super Strength
Validity: Character appears valid and optimal
Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021)
Setting Rules: Born a Hero, Super Strength
Validity: Character appears valid and optimal
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