Callum

    Novice Male Human

    Description

    Human male, skilled in the art of healing.


    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d6, Common Knowledge d8, Fighting d6, Healing d8+2, Language (Native Language) d8, Notice d8, Persuasion d6, Research d8, Science d6, Shooting d4, Stealth d4, Survival d6
    Pace: 8; Running Die: d8; Parry: 5; Toughness: 6 (1)
    Hindrances: Driven (minor, To recover the lost healing knowledge), Loyal, Mild Mannered, Vow (minor, Will care for the sick and wounded)
    Edges: Fleet-Footed, Luck, Scholar
    Armor: Thick coat, Leather Jacket (Armor 1)
    Weapons: Unarmed (Range Melee, Damage Str), Dagger/Knife (Range Melee, Damage Str+d4), Pump Action Shotgun (Range 12/24/48, Damage 1-3d6, ROF 1)
    Gear: Backpack, Bedroll (sleeping bag; winterized), Canteen (waterskin), Clothing, Casual, First Aid Kit (basic supplies), Flashlight (10” beam), Flint and Steel, Goggles, MRE (Meal Ready to Eat), Shotgun shell, Whetstone
    Language: Native Language (native, d8)
    Current Wealth: $42
    Starting Bennies: 4

    Advances

    Novice Advances
    • Raise Skills: Athletics/Notice
    • Raise Skills: Notice/Fighting
    • Edge: Luck

    Current Load: 31.06 (41)
    Books In Use: Savage Worlds: Adventure Edition
    Validity: Character appears valid and optimal
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