Sister Xavier Ann

    Veteran Female Human, Sister of Loretto at the Foot of the Cross

    Background

    born 1856 in County Wicklow Ireland as Breannait Caitrín Bryne to an upper middle class Doctor Thomas Bryne. As with many rich and middle class Irish Catholic children of the time she was sent to a Catholic convent school in England for education at a young age.

    While still a teen she felt called to novitiate with the Sisters of Charity. Taking her solemn vows as Sister Xavier Ann in 1877 She with a few other sisters and novites came to Leavenworth at the behest of Americans Vicars wishing to expand parishes and serve more of the people. Once there she attended to the endless stream of lost souls in need.

    After an encounter with Mother Praxedes Carty and a novena, where Mother Mary the Immaculate showed her the path of her destiny, she requested a transfer of service to the Sisters of Loretto at the Foot of the Cross in 1880. Service with the Loretto community was revelatory as for the first time she felt not only that she lived a godly life but that every aspect of their way of life was more in-tune with both the spirit of the Lord and those that she served as his hands on earth. She tiled the earth and learned to hunt game with local hunters. She went down into shafts with minors and breathed of the same air they did.

    Some of those miners taught her and other Sisters to shoot for personal defence as Sisters of Loretto felt that anywhere that man finds himself so should they be there to help.

    Like Jesus they saw that no man was too far lost, no evil too great to not be redeemed. And it was not those that life has blessed that were in need but those that are forsaken and downtrodden it was their duty to alleviate the suffering of.

    Little more than a year into this reinvigorated service . one of the regular novinas she held resulted in a vision in which the the most blessed mother said that as a chosen handmaiden of his holiness Xavier Ann would be given responsibility for a vessel of Gods goodwill to man and with its voice , given by god, it would guide her to help those most lost of souls. And this vessel would shine with the light of its holiness. Yet also the vessel would be a symbol of the humbleness of faith. She was awed by this blessing and vowed to care for the vessel. It was exactly 9 days after her 9th day of novina that she was at the birth of a pure white donkey. She felt the spirit of God fill her and knew instantly and without a doubt that this was the vessel she had been entrusted with.

    Now with Balaam , as she named the donkey, in tow (and almost always by her side) She took up service as a roaming nun in solitude. Not unknown for sisters to do in the great expanse of the west so as to have the greatest impact to the most. The spirit of the lord seemed to flow through her into the soil of the earth like a lightning bolt constantly as she let Balaam lead the way without fail. Some that Balaam led to had simple needs of extra hands to harvest or another beast of burden to pull a wagon. Others needed help with unspeakable things encroaching their meager land or with intangible matters of soul. Yet no matter how inconceivable the situation Sister Xavier Ann found the spirit that resided in her found a way to assist them. People and creatures of all types and stripes that she came across in her travels with her donkey.

    Following his lead as the path of God is what eventually lead to Sister Xavier Ann finding herself in Brimstone

    Description

    A stout nondescript women of undecipherable age wearing a white habit under a black frock with a large rosary affixed around the waist along with a large pistol and a plain black prairie bonnet with a beautiful white donkey in tow burdened like a prospectors mule


    Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d6
    Skills: Athletics d4, Common Knowledge d4, Faith d10, Healing d4, Language (Native) d8, Notice d6, Occult d4, Performance d4, Persuasion d8, Riding d6, Shooting d8, Stealth d4
    Pace: 6; Parry: 2; Toughness: 7 (2)
    Hindrances: Loyal, Mild Mannered, Obligation (minor, Balaam (mule/donkey)), Talisman (minor, rosary)
    Edges: Arcane Background (Blessed), Beast Bond, Command, Common Bond, Flock, Guts, Natural Leader, New Powers (Smite, Deflection), True Believer
    Armor: Inventor’s apron (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Sawed-Off Double-Barrel Shotgun (Range 5/10/20, Damage 1-3d6, ROF 1), Spencer (.56) (Range 20/40/80, Damage 2d8, ROF 1, AP 2)
    Gear: Mule (Contains: Ax, wood, Bedroll, Blanket, Candle (one hour, 2” radius), Canteen, Flint and Steel, Iron Skillet, Lantern, Lantern oil (per gallon), Mess kit, Rope (10"), Saddlebags, Shovel, Soap, 10x Trail Rations (per day), Umbrella, Whetstone, Whistle, 50x Shotgun shells, Rifle Boot, 50x Pistol Ammunition (Large, .40-.50 caliber), Guitar), Shotgun thong
    Language: Native (native, d8)
    Current Wealth: $902.15
    Arcane Background: Blessed (Deadlands)
    • Power Points: 15
    • Powers: Holy Symbol (Deadlands - The Weird West p76), shield of god (Deflection; Savage Worlds: Adventure Edition p157-158), wrath of god /spear of longinus (Smite; Savage Worlds: Adventure Edition p168; golden light envelopes bullets that turn to spears of light when shot Trappings)

    Special Abilities

    • Blessed: Power Points: 15; Powers: Holy Symbol (Deadlands - The Weird West p76), shield of god (Deflection; Savage Worlds: Adventure Edition p157-158), wrath of god /spear of longinus (Smite; Savage Worlds: Adventure Edition p168; golden light envelopes bullets that turn to spears of light when shot Trappings)
    • Sinnin’: Blessed who violate their core beliefs (see Sin on page 56) are forsaken by whatever forces of good grant them their powers. Minor sins give the character −2 to his Faith rolls for a week. Major sins rob him of all arcane powers for a week. Mortal sins cause the character to be forsaken until the penitent hero completes some great quest or task of atonement to regain his lost powers.
    • Languages Known: Native (native, d8)

    Advances

    Novice Advances
    • Raise Attribute: Spirit
    • Edge: True Believer
    • Edge: Common Bond
    Seasoned Advances
    • Edge: New Powers (Smite, Deflection)
    • Raise Attribute: Smarts
    • Raise Skills: Faith/Persuasion
    • Raise Skills: Persuasion/Performance
    Veteran Advances
    • Edge: Flock
    • Edge: Command
    • Edge: Natural Leader

    Current Load: 18 (21)
    Books In Use: Savage Worlds: Adventure Edition, Deadlands - The Weird West, Deadlands Weird West Companion
    Validity: Character appears valid and optimal
    LobsterJ
    lobsterj
    User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.