Humble (BC)

    Novice Male Intelligent Construct, Primal Manifestation, and Avatar of Conflict and War
    Iconic Framework: Primal Manifestation

    Background

    Humble was first born into slavery and trained as a gladiator. But the life did not fit him well, soon he became known for his repeated escape attempts and frequent refusal to participate the way a slave should. His master set to break him and soon he was. Becoming one of the most compliant of all the slaves in the pins they named him Humble as a sign to the others.

    But then when the rebellion came Humble saw it as the moment he had waited for and joined with a ferocity. Now he will not allow himself to be captured again, keeping his name as a sign of the hatred he feels for the Kal Empire people he sleeps every night with nightmares of the last time he broke.

    Humble knows he is not a normal Ogre, his mother lost her life in the normal fashion of a slave many centuries ago on godless a shard dimension. But humble himself seems to be immortal, each time he is born again a young healthy warrior aging into a seasoned healthy state, but never beyond. His quest to end all slavery and destroy all those who enslave and do not repent has extended with his arrival on rifts earth. The mission here seems endless and as Humble has died and been born again four times already each time being brought forth on this war torn world. It seems an endless supply of slavers that need destroyed or brought to repentance.

    While Humble is hundreds of years old and been in many different dimensional arenas most of that time has been spent in battle or one form of magical slavery or another. So his life experience is still very modest. Now that he is free, he will learn and learn very quickly. Mentally he has not matured much past that of an adolescent. He is a compassionate being when it comes to protecting those who need protecting, but his rage takes over him and he will attack and destroy without hesitation. He spend much of his down time thinking about the nature of peoples souls and how we should all interact with each other.

    Now that he is free to exercise his mind and learn he will overcome those previous challenges.

    Over the centuries Humble has died, and come back again many times. While not always in the form of an Ogre he is always a monstrously large warrior with the same mind, each time reincarnating ready for battle.

    Humble has been told he is a manifestation of chaos, conflict, and war. But he does not know this for certain. The ideas are above his level of understanding. But what he does know is when there is conflict, and the weak need defended he is born again to fight for the side of the honorable and to destroy evil.

    See https://savagerifts.com/sr/viewtopic.php?p=76006#p76006

    Description

    This manifestation of Humble is a giant 12' tall and 2,000 lbs its current form most resembling a giant ogre. Humble can be terrifying to stand against.


    Attributes: Agility d12-Infinity, Smarts d6, Spirit d8, Strength d12+12, Vigor d12+4
    Skills: Athletics d12, Common Knowledge d4, Faith d8, Fighting d12-Infinity, Language (Native) d8, Notice d4, Persuasion d4-2, Shooting d8-Infinity, Stealth d4-Infinity
    Pace: 1; Running Die: -; Parry: 8; Toughness: 46 (19 M.D.C.); Size: Large (4, Size mod +2)
    Strain: 8/8; Wounds: 6
    Hindrances: Code of Honor, Loyal, Outsider (major, Giant monster), Ugly (major), Vow (major, Humble has a hatred for slavery where it crosses his path. He has no sympathy for the suffering of slavers and only after setting all the slaves free will he be satisficed.), Wanted (major, Much like a dragon, tere are many beings and forces who would like to see godlings destroyed.)
    Edges: Arcane Background (Miracles), Brave, Brawler, Brawny, Brute, Improved Nerves of Steel, Power Points, Synthetic Immortality, Tough as Nails, Tougher than Nails
    Armor: Bands of Anánki (Armor 7)
    Weapons: Unarmed (Range Melee, Damage Str+d4), Eleos (Range Melee, Damage Str+2d8, AP 16, M.D.C., Reach 2), Pónos (Range Melee, Damage Str+2d8, AP 16, M.D.C., Reach 2)
    Gear: Blackstone Necklace
    Language: Native (native, d8)
    Current Wealth: 50,000 cr
    Arcane Background: Miracles (Rifts® TLPG)
    • PPE: 15
    • Powers: Bio-Regeneration (Healing; Savage Worlds: Adventure Edition p162), Manifestation of War! (Warrior's Gift; Savage Worlds: Adventure Edition p169-170), Unstoppable! (Relief; Savage Worlds: Adventure Edition p166)

    Special Abilities

    • Always the Direct Approach (Racial) - Brawler: Gain one Edge, ignoring all Rank requirements.
    • Arcane Scars (Racial): Humble has spent so long under mind control he finds it especially hard to resist. He suffers -4 to resist Puppet.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Attribute (Racial): Increase an Attribute by one die type.
    • Born to War (Racial) - Athletics: +2 bonus when using a specific skill. This represents everything from targeting sensors and algorithms (+2 Shooting), to integral tool kits and schematics databases (+2 Repair), to stealth systems and protocols (+2 Stealth), etc. May only be taken once per skill and cannot be taken for Notice. The Construct is always considered to have the necessary equipment to use the chosen skill without penalty.
    • Born to War (Racial) - Fighting: +2 bonus when using a specific skill. This represents everything from targeting sensors and algorithms (+2 Shooting), to integral tool kits and schematics databases (+2 Repair), to stealth systems and protocols (+2 Stealth), etc. May only be taken once per skill and cannot be taken for Notice. The Construct is always considered to have the necessary equipment to use the chosen skill without penalty.
    • Constant Regeneration (Armor) (Racial): Humble's body heals so fast that though rail guns and small arms can potentially penetrate his skin or even break his bones, only the most massive of attacks stand a chance of lasting injury.
    • Constant Regeneration (Armor) (Racial): Humble's body heals so fast that though rail guns and small arms can potentially penetrate his skin or even break his bones, only the most massive of attacks stand a chance of lasting injury.
    • Constant Regeneration (Armor) (Racial): Humble's body heals so fast that though rail guns and small arms can potentially penetrate his skin or even break his bones, only the most massive of attacks stand a chance of lasting injury.
    • Depleted Uranium (Racial): The Construct is susceptible to certain Trappings, taking +4 damage from attacks and rolling at −4 to resist related effects. This often takes the form of susceptibility to electricity but may vary wildly depending on the its origins and method of construction.
    • Humble can naturally bio-regenerate once per day without expending his personal power. (Racial): Make a Vigor roll as a free action once per day to attempt to heal a Wound, gains +4 on rolls to resist “Bleeding Out”.
    • Humble is Fearless and Unswerving (Racial) - Brave: Gain one Edge, ignoring all Rank requirements.
    • Humble is huge, standing over 10' tall and weighing nearly 2,000 lbs. (Racial): About 10-12' in height or length, custom armor is quadruple cost, vehicles are -2 on all Trait checks.
    • Humble is obviously something supernatural and abnormal. Even other ogre-kin seeing him would know he is not the same as them. (Racial): The being is obviously inorganic, which can be a dangerous prospect. Dark lighting, loose clothing, and other tricks are required to hide the fact. Opponents gain +2 on Notice rolls to discern its true nature.
    • Humble is reborn from need and conflict. (Racial) - Synthetic Immortality: Gain one Edge, ignoring all Rank requirements.
    • Humble looks like a giant ogre. (Racial): Construct has Pace 6 and d6 running die
    • Humble loves to eat (Racial): Compatible with all tech bases, the Construct can process organic materials (food and water) into energy instead of drawing on another source to meet its power needs. It may recharge by consuming the amount of food needed by a similarly-sized humanoid.
    • Humble's body is built of pure potential psionic energy energy and can be difficult for healers to interact with. (Racial): Must consume 5 Power Points from ley lines or other sources. Use lower of Occult or Spellcasting to fix.
    • Humble's body is huge and bulky, designed to break things, not pilot them. (Racial): Designed to accomplish a specific set of tasks as efficiently as possible to the exclusion of all others, the Construct’s systems were not engineered for general use. Consider its Core Directive and choose a primary function (e.g. assault, repair, labor, piloting, medical, etc.). For −6 points the Construct subtracts 2 on Agility, Smarts, and all skill rolls not directly related to its primary function.
    • Humble's body is strange and difficult to understand by those looking for human organs and arrangements. (Racial): Artificial beings are often the product of alien design or weird secrets of super science. For −4 point impose a −4 penalty on skill checks related to their construction (such as repairing, modifying, or examining them)
    • Humble's deep voice functions much like the voice of others. (Racial): The Construct can fully communicate through the sounds made by most other races and can do so with a booming voice if it chooses.
    • Humble's mind is transferred through time and space from one manifestation to another. (Racial): Is alive, can take Arcane Backgrounds
    • Humble's senses are much like a humans. (Racial): The Construct has audio, visual, and other sensory abilities roughly comparable to the average human—though it cannot truly experience the flavor of food or the caress of a loved one in the traditional biological sense.
    • Long and powerful legs allow Humble to cross incredible distances quickly. (Racial): Running die is upgraded by a die type (to a maximum of d12) and gains +2 Pace each time this upgrade is taken.
    • Massively Dense (Racial): Gain +2 Toughness with each upgrade.
    • Massively Dense (Racial): Gain +2 Toughness with each upgrade.
    • Massively Dense (Racial): Gain +2 Toughness with each upgrade.
    • Pliable Mind (Racial): Humble is more easily persuaded and manipulated. He is -4 to resist Persuasion
    • Primal Manifestations (Racial) - Arcane Background: Gain one Edge, ignoring all Rank requirements.
    • Radioactive Regenerative Disruption (Racial): Humble's invulnerability is heavily based on his natural ability to regenerate from moderate injuries instantly. Radiation based and attack powers ignore the full 12 points of his inherent armor, and Humble is -4 to resist radiation based environmental effects.
    • Raw Power (Racial) - Power Points: Gain one Edge, ignoring all Rank requirements.
    • Temporal Displacement (Racial): Humble's extra dimensional nature does not play well with temporal attacks. Phase weapons and attack powers ignore the full 12 points of his inherent armor, and Humble is -4 to resist Phase based environmental effects.
    • Unrelenting (Racial) - Tough as Nails: Gain one Edge, ignoring all Rank requirements.
    • Unrelenting (Racial) - Tougher than Nails: Gain one Edge, ignoring all Rank requirements.
    • Miracles: Power Points: 15; Powers: Bio-Regeneration (Healing; Savage Worlds: Adventure Edition p162), Manifestation of War! (Warrior's Gift; Savage Worlds: Adventure Edition p169-170), Unstoppable! (Relief; Savage Worlds: Adventure Edition p166)
    • Power Activators: Magic users must be able to gesture and speak to cast spells.
    • Languages Known: Native (native, d8)
    • Build Your Construct: Go to Custom Races and build your Construct, using 24 points and the Empires of Humanity Racial Mods.
    • Construct: Intelligent Constructs are beings made of inorganic material. They add +2 to recover from being Shaken, ignore 1 point of Wound penalties, don’t breathe, and are immune to Disease and Poison, and Wounds are fixed with Repair instead of Healing with no “Golden Hour”.
    • Inorganic: Normal cyberware does not work on Constructs. They may not take cybernetics or roll on the Cybernetics Hero's Journey Table.
    • Outsider (Major): People of Rifts Earth view Intelligent Constructs as property rather than sentient beings. They have no protections under the law and suffer a −2 to Persuasion when dealing with those who know of their advanced construction.
    • Core Directive (Major): All Constructs are engineered with a primary function, which instills them with purpose. This often functions as the Vow (Major) or Pacifist (Major) Hindrance but may take on other forms (a Major psychology-based Hindrance) per GM's approval.
    • Wanted: Once its true natureis discovered, many powerful factions will hunt down the Construct for disassembly and study, slated for immediate destruction, or sold to the highest bidder.
    • Malfunctions: Constructs are subject to breakdowns when put under extreme stress (i.e. Technical Difficulties).

    Advances

    Novice Advances
    • ( Unselected )
    • Remove Major Hind:

    Current Load: 680 (0)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears invalid
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