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    Tak-Nuke aka Arthur Hillary

    Legendary Male Human

    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d12
    Skills: Athletics d8, Common Knowledge d6, Fighting d8, Focus d12, Healing d6, Language (Native) d8, Notice d8, Persuasion d6, Repair d4, Shooting d8, Stealth d4
    Pace: 6; Parry: 6; Toughness: 18 (4)
    Wounds: 4
    Hindrances: Grim, Reckless, Stubborn, Thin Skinned (minor), Vengeful (minor)
    Edges: Brawler, Bruiser, Combat Reflexes, Elan, Giant Killer, Iron Jaw, Liquid Courage, Luck, Super Powers (60), Take The Hit, Tough as Nails
    Weapons: Unarmed (Range Melee, Damage Str+d6)
    Language: Native (native, d8)
    Current Wealth: $500

    Special Abilities

    • Languages Known: Native (native, d8)
    • The Fallout (Decay): A successful Focus roll causes a target within 6” to make a Vigor roll (at −2 with a raise on the Focus roll). If the victim fails, he takes a Wound. Decay can also destroy a Very Small object of Armor or Hardness 12 or less as an action, or a similarly sized portion of a larger object. It has no effect on objects with Armor or Hardness of 13 or higher. - Vigor Rolls are made at -1 and Decay affects objects up to hardness 20, Special (2), Contingent (2): explode, Large Blast Template, Heavy Weapon (1), Must touch victim to affect - Special is paying for the contingent cost which is not working on this power. The order is: Focus: Entangle/Explode/Damage Field/Decay.
    • The Fire (Damage Field; 2): Activating the field is an action, and it remains on until the super terminates it. At the end of the super’s turn, every adjacent character must make an Evasion roll or suffer 3D6 damage. - Attack is inherently deadly - no non-lethal attacks, Special (2), Contingent (2): (unspecified), Limitation (-2): range of touch from entangle point, Large Blast Template, Limitation (-1): Tak takes half damage from this attack, Heavy Weapon (1) - Special is paying for the contingent cost which is not working on this power. The order is: Focus: Entangle/Explode/Damage Field/Decay.
    • Flight (6): Pace 180 (120 MPH), -2 Attack Penalty - Limitation (-1): activation
    • Armor (2): +4 Armor - Provides one hour of oxygen and adds +2 to the wearer’s roll when resisting airborne toxins or similar threats, Limitation (0): (unspecified), The armor is considered Heavy Armor, and can only be damaged by Heavy Weapons.
    • The Blast (Explode; Force): Exploding is a limited action. A successful Focus roll creates an explosion the size of a Large Blast Template centered on the hero. Everyone within the template must Evade (at −2 with a raise on the Focus roll) or take 3d10 damage (4d10 with a raise). A hero is automatically Shaken after exploding. - Special (2), Explosion may cause 5d10 damage but the hero is Stunned afterward., Forceful (1), Contingent (2): (unspecified), Limitation (-2): range of touch (point where entangle activated), Heavy Weapon (1), Super’s body disintegrates when it explodes! Once he recovers from being Shaken (or Stunned with Big Bang), he must make a Focus roll to reform. The hero can’t be targeted or communicated with while disintegrated - Special is paying for the contingent cost which is not working on this power. The order is: Focus: Entangle/Explode/Damage Field/Decay.
    • Entangle (Force): Entangle tangles foes in bands of energy, ropes, vines, webbing, or other entanglements. To activate, the hero targets any foe within 12” (24 yards) and makes a Focus roll opposed by the victim’s Athletics. If the attacker wins, the victim is Entangled. If the attacker wins with a raise, the victim is Bound. - Special (2), Limitation (-2): range of touch, Medium Blast Template - Special* = LBT for 2 extra points
    • Toughness (4): +4 toughness
    • Regeneration (1; Force): Make a Focus roll every 24 hours as a limited free action. Success heals one Wound, and a raise heals two. - Treat all permanent injuries as temporary unless caused by acid, fire, or damage caused by a Power Type matching their Environmental Weakness, Power Negation, or Vulnerability Hindrance., Limitation (-1): regrowth delayed by days
    • Mind Shield: -2 to use mind reading or mind control on this hero. - Device (-2): (unspecified), Attempts to read or control the super’s mind are made at -4
    Starting Bennies: 4

    Advances

    Novice Advances
    • Raise Attribute: Strength
    • Raise Skills: Healing/Repair
    • Edge: Brawler
    Seasoned Advances
    • Raise Attribute: Vigor
    • Edge: Bruiser
    • Edge: Iron Jaw
    • Edge: Take The Hit
    Veteran Advances
    • Edge: Giant Killer
    • Raise Attribute: Vigor
    • Raise Skill: Focus
    • Edge: Liquid Courage
    Heroic Advances
    • Edge: Combat Reflexes
    • Edge: Luck
    • Edge: Elan
    • Raise Skill: Focus
    Legendary Advances
    • Raise Skills: Shooting/Healing

    Current Load: 0 (61)
    Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021), Science Fiction Companion
    Setting Rules: Born a Hero, Larger Than Life, Super Strength
    Validity: Character appears valid and optimal
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