John Marlowe
Seasoned Male Human
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Hacking d8, Language (Englis) d8, Language (Linguist #2) d10, Language (Linguist #3) d10, Language (Linguist #4) d10, Language (Spanish) d10, Notice d6+2, Persuasion d6, Research d8, Shooting d6, Stealth d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 5
Sanity: 5
Hindrances: Curious, Delusional (minor, Convinced the UK Gov experimented on him), Driven (minor, The truth is out there)
Edges: Alertness, Calculating, Connections (Hackers), Hacker (setting), Investigator, Streetwise
Weapons: Unarmed (Range Melee, Damage Str)
Gear: Backpack (Contains: Parabolic Microphone, Hand held computer, Flashlight (10” beam), Crowbar), Boots, Hiking, Cellular Phone, Clothing, Casual, Lighter
Languages: Spanish (d6), Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Englis (native, d8)
Current Wealth: £23
Special Abilities
- Languages Known: Spanish (d6), Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Englis (native, d8)
Advances
Novice Advances- Edge: Streetwise
- Edge: Alertness
- Edge: Calculating
- Edge: Investigator
- Edge: Connections (Hackers)
Current Load (normal/combat): 16 / 4 (41)
Books In Use: Savage Worlds: Adventure Edition, Horror Companion
Setting Rules: Multiple Languages, Sanity
Validity: Character appears valid and optimal
Books In Use: Savage Worlds: Adventure Edition, Horror Companion
Setting Rules: Multiple Languages, Sanity
Validity: Character appears valid and optimal
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