John Marlowe is driven to find the truth, he investigates conspiracy theories and has been able to disprove most of them, which is to his annoyance.
He is convinced the UK government experimented on him in the late 1990s although to what end he has yet to discover.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Fighting d6, Hacking d8, Language (Englis) d8, Language (Linguist #2) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Spanish) d6, Notice d6+2, Persuasion d6, Research d8, Shooting d6, Stealth d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Curious, Delusional (minor, Convinced the UK Gov experimented on him), Driven (minor, The truth is out there)
Edges: Alertness, Calculating, Connections (Hackers), Hacker (custom), Investigator, Streetwise
Weapons: Unarmed (Range Melee, Damage Str)
Gear: Backpack (Contains: Parabolic Microphone, Hand held computer, Flashlight (10” beam), Crowbar), Boots, Hiking, Cellular Phone, Clothing, Casual, Lighter
Languages: Englis (native, d8), Linguist #2 (d6), Linguist #3 (d6), Linguist #4 (d6), Spanish (d6)
Current Wealth: £23
- Edge: Streetwise
- Edge: Alertness
- Edge: Calculating
- Edge: Investigator
- Edge: Connections (Hackers)
Books In Use: Savage Worlds: Adventure Edition, Horror Companion
Setting Rules: Multiple Languages, Sanity
Validity: Character appears valid and optimal
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