John Marlowe

    Seasoned Male Human

    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d6, Common Knowledge d6, Fighting d6, Hacking d8, Language (Englis) d8, Language (Linguist #2) d10, Language (Linguist #3) d10, Language (Linguist #4) d10, Language (Spanish) d10, Notice d6+2, Persuasion d6, Research d8, Shooting d6, Stealth d6, Thievery d6
    Pace: 6; Parry: 5; Toughness: 5
    Sanity: 5
    Hindrances: Curious, Delusional (minor, Convinced the UK Gov experimented on him), Driven (minor, The truth is out there)
    Edges: Alertness, Calculating, Connections (Hackers), Hacker (setting), Investigator, Streetwise
    Weapons: Unarmed (Range Melee, Damage Str)
    Gear: Backpack (Contains: Parabolic Microphone, Hand held computer, Flashlight (10” beam), Crowbar), Boots, Hiking, Cellular Phone, Clothing, Casual, Lighter
    Languages: Spanish (d6), Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Englis (native, d8)
    Current Wealth: £23

    Special Abilities

    • Languages Known: Spanish (d6), Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Englis (native, d8)

    Advances

    Novice Advances
    • Edge: Streetwise
    • Edge: Alertness
    • Edge: Calculating
    Seasoned Advances
    • Edge: Investigator
    • Edge: Connections (Hackers)

    Current Load (normal/combat): 16 / 4 (41)
    Books In Use: Savage Worlds: Adventure Edition, Horror Companion
    Setting Rules: Multiple Languages, Sanity
    Validity: Character appears valid and optimal
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