Sylvavigil

    Seasoned Female Altara, MARS Psi-Warrior, and Wondering Observer
    Iconic Framework: MARS Psi-Warrior

    Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8
    Skills: Athletics d8, Common Knowledge d4-2, Faith d6, Fighting d8, Language (Native) d8, Notice d8+2, Occult d8, Persuasion d4+1, Psionics d8, Spellcasting d8, Stealth d8, Survival d8+2
    Pace: 6; Parry: 7; Toughness: 15 (7)
    Hindrances: Code of Honor, Heroic, Overconfident, Wanted (minor, Splugorth)
    Edges: Adept (Psionics), Alertness, Arcane Background (Psionics), Attractive, Block, Chi, Fast Healer, Field Intel, Major Psionic, Master of Magic, Nerves of Steel, One With Magic (Novice), One With Magic (Seasoned), Power Points, Psi-Blade, Psi-Shield, Woodsman
    Armor: Gladiator Medium Combat Armor (Armor 7)
    Weapons: Unarmed (Range Melee, Damage Str), Psi-Blade (Range Melee, Damage Str+d10, AP 16, M.D.C.), Psi-Blade (Range Melee, Damage Str+d10, AP 16, M.D.C.), Psi-Pike (Range Melee, Damage Str+2d8, AP 8, Reach 2), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: NG-S2 Survival Pack, Wooden Cross
    Language: Native (native, d8)
    Current Wealth: 0 cr
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: 30
    • Powers: Arcane Shiled (Arcane Protection; Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Empathy (Empathy; Savage Worlds: Adventure Edition p160), Empowerment (Smite; Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1), Telekinesis (Telekinesis; Savage Worlds: Adventure Edition p169)
    • Complex Cantrips: (none selected)
    Arcane Background: Magic (Rifts® TLPG)
    • PPE: 10
    • Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power), The Voice (Puppet; Savage Worlds: Adventure Edition p166), Unravel (Dispel; Savage Worlds: Adventure Edition p158-159), Warping (Teleport; Savage Worlds: Adventure Edition p169-170)
    Arcane Background: Miracles (Rifts® TLPG)
    • PPE: 10
    • Powers: Grasping Vines (Entangle; Savage Worlds: Adventure Edition p161), One With Nature (Shape Change; Savage Worlds: Adventure Edition p167), Speak With Spirits (Divination; Savage Worlds: Adventure Edition p159)

    Special Abilities

    • Attractive::
    • Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
    • Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
    • Genetic Engineering: Crafted through bio-wizardry to be perfect warriors, Altara begin with a starting Agility, Strength, and Vigor of d6
    • Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
    • Minor Psionic:
    • Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
    • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
    • Superior Senses: Begin with the Alertness Edge.
    • Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
    • Psionics: Power Points: 30; Powers: Arcane Shiled (Arcane Protection; Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Empathy (Empathy; Savage Worlds: Adventure Edition p160), Empowerment (Smite; Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1), Telekinesis (Telekinesis; Savage Worlds: Adventure Edition p169)
    • Magic: Power Points: 10; Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power), The Voice (Puppet; Savage Worlds: Adventure Edition p166), Unravel (Dispel; Savage Worlds: Adventure Edition p158-159), Warping (Teleport; Savage Worlds: Adventure Edition p169-170)
    • Power Activators: Magic users must be able to gesture and speak to cast spells.
    • Miracles: Power Points: 10; Powers: Grasping Vines (Entangle; Savage Worlds: Adventure Edition p161), One With Nature (Shape Change; Savage Worlds: Adventure Edition p167), Speak With Spirits (Divination; Savage Worlds: Adventure Edition p159)
    • Power Activators: Magic users must be able to gesture and speak to cast spells.
    • One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
    • One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
    • Languages Known: Native (native, d8)
    • MARS Advances: Psi-Warriors begin as Seasoned heroes.
    • Psi-Warrior Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers.
    • Psi-Warrior Skills & Edges: Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and Psi-Blade Edges.
    • Psi-Warrior Resistance: +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
    • The Arts of Offense: Psi-Blade counts as Claws when applying bonuses from Edges.
    • Psi-Warrior Code: Begin with either the Code of Honor or Heroic Hindrance for no added benefit.
    • Live, Die, Live Again (Hero's Journey): Live, Die, Live Again:Free reroll on the Death & Defeat Table, and halve all recovery times from the table.

    Advances

    Novice Advances
    • Edge: One With Magic (Novice)
    • Raise Attribute: Spirit
    • Edge: Power Points
    Seasoned Advances
    • Edge: One With Magic (Seasoned)
    • Edge: Major Psionic

    Current Load (normal/combat): 57.25 / 37.25 (41)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super Strength
    Validity: Character appears valid and optimal
    User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.