Samuel Thomas
Background
"My name is Samuel Thomas I am a Templar I have taken the oath of blood and the oath poverty my code of honour is what I live by. Many years ago I was Squire to Nathan of Southgate he taught much and some days I miss him. Five years ago he took me before the Grand Master in Boise I passed the interviews and the tests and I received my tabard and sword.
Since then I have roamed this land up holding my pledge to protect the worthy souls of the wasted west from evil with a human evil or supernatural. The hardest part sometimes is deciding whether a person family or village is worthy of my efforts in those times I have disguise myself as a mutant or our cost or disease sole or some other pitiful wretch and have entered the town or home to see what reception I receive. If they prove to be sympathetic and compassionate to me they reveal their true heart and I will pledge my sword to defend their cause. This caravan is travelling west and has no real need of my aid however along the way I may find those that need it and maybe I will give it freely."
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Athletics d6, Battle d6, Common Knowledge d6, Faith d8, Fighting d8, Intimidation d8, Language (Native) d8, Notice d6, Persuasion d6, Shooting d6, Stealth d6, Survival d6
Pace: 6; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Loyal, Vow (minor, Help only those who are worthy)
Edges: Arcane Background (Templars), Combat Reflexes, Simon's Blessing, Streetwise, Strong Willed, Sword of the Saints, Trademark Weapon
Armor: Improvised Armor ()
Weapons: Unarmed (Range Melee, Damage Str), SA Sidearm (.50) (Range 15/30/60, Damage 2d8, ROF 1, AP 2), Templar Sword (Range Melee, Damage Str+d8)
Gear: Backpack (Contains: Bed Roll, Binoculars, 24x .50 pistol/SMG, shotgun, slug, unusual calibers), Boots, Jeans, Shirt, Tabbard
Language: Native (native, d8)
Current Wealth: $0
Arcane Background: Templars (Deadlands: HOE)
- Power Points: 10
- Powers: (none selected)
Special Abilities
- Templars: Power Points: 10
- Templar Powers: Simon Mercer’s knights may only use their powers on themselves, with the exception of healing and greater healing.
- Trademark Sword: Can hurt creatures typically immune to normal weapons (except servitors).
- Languages Known: Native (native, d8)
Advances
Novice Advances- Raise Skills: Fighting/Shooting
- Raise Skills: Survival/Stealth
- Edge: Streetwise
- Edge: Simon's Blessing
- Raise Skills: Faith/Survival
- Edge: Sword of the Saints
- Edge: Combat Reflexes
- Raise Attribute: Strength
- Raise Skills: Persuasion/Intimidation
- Edge: Strong Willed
Books In Use: Savage Worlds: Adventure Edition, Deadlands: Hell on Earth
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