Ndreare
Legendary Male Elf, MARS Personal Concept Option, and Combat Artist and Master of Magic
Iconic Framework: MARS Personal Concept OptionAttributes: Agility d8, Smarts d12, Spirit d8, Strength d12+1, Vigor d6
Skills: Athletics d8, Battle d12, Common Knowledge d6, Fighting d8, Language (Native) d8, Language (Trade 4) d6, Notice d12, Occult d12, Persuasion d6+1, Shooting d8, Spellcasting d12, Stealth d8
Pace: 8; Parry: 6; Toughness: 19 (10 M.D.C.)
Hindrances: Arrogant, Code of Honor, Driven (minor, ), Quirk ()
Edges: Adept (Magic), Arcane Background (Magic), Channeling, Expert, Improved Level Headed, Master, Master of Magic, New Powers (Boost/Lower Trait, Warrior's Gift), New Powers (Deflection, Teleport), New Powers (Dispel, Illusion), New Powers (Entangle, Summon Ally), New Powers (Havoc, Fly), New Powers (Intangibility, Relief), New Powers (Smite, Protection), One With Magic (Heroic), One With Magic (Heroic), One With Magic (Heroic), One With Magic (Legendary), One With Magic (Novice), One With Magic (Seasoned), One With Magic (Veteran), Power Points, Power Points, Power Points, Power Points, Professional
Armor: NG-EX10 Gladius Exoskeleton EBA (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8), Vibro-Longsword (Range Melee, Damage Str+d10, AP 10), Wilk’s 227 Pulse Pistol (Range 15/30/60, Damage 3d6, ROF 3, AP 2)
Gear: NG-S2 Survival Pack (Contains: Trauma Kit, Tool Kit, Dosimeter, Bio-Analysis Kit, Wooden Stake, Survival Knife, Wilk’s 320 Laser Pistol)
Languages: Trade 4 (d6), Native (native, d8)
Current Wealth: $142,500
Arcane Background: Magic (Rifts® TLPG)
- PPE: NaN
- Powers: Alternate Lives (Warrior's Gift; Savage Worlds: Adventure Edition p169-170), Blend Reality - One with Magic (Boost/Lower Trait; Savage Worlds: Adventure Edition p156; Innate Power), Blink (Adept) (Deflection; Savage Worlds: Adventure Edition p157-158; Innate Power), Body of Shadows (Intangibility; Savage Worlds: Adventure Edition p163), Cloak of Darkness - One with Magic (Invisibility; Savage Worlds: Adventure Edition p164; Innate Power), Dark Friends (Summon Ally; Savage Worlds: Adventure Edition p169), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power), Devour The Arcane (Dispel; Savage Worlds: Adventure Edition p158-159), Drink Shadow (Relief; Savage Worlds: Adventure Edition p166), Embraced by Darkness - Adept (Arcane Protection; Savage Worlds: Adventure Edition p148; Innate Power), Empowerment (Adept) (Smite; Savage Worlds: Adventure Edition p168; Innate Power), Levitation - One with Magic (Fly; Savage Worlds: Adventure Edition p161-162; Innate Power), Reality Manipulation (Illusion; Savage Worlds: Adventure Edition p163; Innate Power), Shadow Bonds (Entangle; Savage Worlds: Adventure Edition p161), Shadow Shield (Adept) (Protection; Savage Worlds: Adventure Edition p165-166; Innate Power), Shadow Walker (Teleport; Savage Worlds: Adventure Edition p169-170), Shadow Wave (Havoc; Savage Worlds: Adventure Edition p162), Time Manipulation - Adept (Sloth/Speed; Savage Worlds: Adventure Edition p167; Innate Power)
Special Abilities
- Magic: Power Points: NaN; Powers: Alternate Lives (Warrior's Gift; Savage Worlds: Adventure Edition p169-170), Blend Reality - One with Magic (Boost/Lower Trait; Savage Worlds: Adventure Edition p156; Innate Power), Blink (Adept) (Deflection; Savage Worlds: Adventure Edition p157-158; Innate Power), Body of Shadows (Intangibility; Savage Worlds: Adventure Edition p163), Cloak of Darkness - One with Magic (Invisibility; Savage Worlds: Adventure Edition p164; Innate Power), Dark Friends (Summon Ally; Savage Worlds: Adventure Edition p169), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Innate Power), Devour The Arcane (Dispel; Savage Worlds: Adventure Edition p158-159), Drink Shadow (Relief; Savage Worlds: Adventure Edition p166), Embraced by Darkness - Adept (Arcane Protection; Savage Worlds: Adventure Edition p148; Innate Power), Empowerment (Adept) (Smite; Savage Worlds: Adventure Edition p168; Innate Power), Levitation - One with Magic (Fly; Savage Worlds: Adventure Edition p161-162; Innate Power), Reality Manipulation (Illusion; Savage Worlds: Adventure Edition p163; Innate Power), Shadow Bonds (Entangle; Savage Worlds: Adventure Edition p161), Shadow Shield (Adept) (Protection; Savage Worlds: Adventure Edition p165-166; Innate Power), Shadow Walker (Teleport; Savage Worlds: Adventure Edition p169-170), Shadow Wave (Havoc; Savage Worlds: Adventure Edition p162), Time Manipulation - Adept (Sloth/Speed; Savage Worlds: Adventure Edition p167; Innate Power)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- One With Magic - Ley Line Sense: Can sense a ley line within 10 miles, and he can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). He can also sense any nearby Rifts within 10 miles, as well as the arcane tremors created by the eruption of new or recurring Rifts within 50 miles.
- One With Magic - Ley Line Rejuvenation: While on a ley line, gains a natural healing roll once per day.
- Languages Known: Trade 4 (d6), Native (native, d8)
- Skill Points: Begin with +6 skill points.
- Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
- 4 Advances: MARS Packages start with 4 advances at Seasoned
Advances
Novice Advances- Edge: One With Magic (Novice)
- Edge: Power Points
- Raise Attribute: Spirit
- Edge: One With Magic (Seasoned)
- Edge: Power Points
- Edge: New Powers (Dispel, Illusion)
- Edge: New Powers (Smite, Protection)
- Edge: One With Magic (Veteran)
- Edge: Power Points
- Edge: New Powers (Deflection, Teleport)
- Edge: Adept (Magic)
- Edge: One With Magic (Heroic)
- Edge: Power Points
- Edge: Channeling
- Edge: New Powers (Entangle, Summon Ally)
- Edge: One With Magic (Legendary)
- Edge: New Powers (Havoc, Fly)
- Edge: One With Magic (Heroic)
- Edge: New Powers (Intangibility, Relief)
- Edge: One With Magic (Heroic)
Current Load (normal/combat): 126.25 / 89 (126)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super Strength
Validity: Character appears valid and optimal
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super Strength
Validity: Character appears valid and optimal
User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
Savaged.us claims no ownership or responsibility for any material created by our users.
Savaged.us claims no ownership or responsibility for any material created by our users.