You were born into a middle class family of gem sellers in Mingo City and grew up pledging your allegiance and obedience
to the imperial flag of Ming the Merciless. Eventually, after years of schooling, you set your sights on the military, joining the army in the hope of following in your grandfather’s footsteps and becoming a tank mechanic and driver, perhaps even a member of the Fifth Company, Ming’s crack desert legion.
After months of training, your dream came true and eventually you were off driving armotanks in the Fiery Desert and engaging with guerrilla fighters. At first, you proudly obeyed your superiors and won battle after battle until your uniform began to hang heavy with medals, but things changed once maneuvers took you into populated areas and the victims at the barrels of your guns began to resemble innocent families and even children while larger targets transformed from bunkers and ammunition stores into private residences and schools.
You were finished with military life and when the opportunity presented itself, you climbed out of your burning tank and walked off alone into the desert, an apparent casualty of war. Unfortunately, your actions did not go unobserved and a superior officer (and long-time rival), Captain Maki, witnessed your desertion and has taken it upon himself to hunt you down.
While your parents know that you still live, they happily keep your secret as well as one of their own: not long after you enlisted, your mother and father became acquainted with Count Bulok of the Freemen and now help equip various revolutionary cells with untraceable power crystals for use in weapons and other devices needed in the revolt against Ming.
Because of Ming’s odd mandate that no man in the kingdoms of Mongo may let his hair grow, blending in with the rest of the population has proven rather easy for you.
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Battle d4, Common Knowledge d6, Driving d8, Fighting d6, Language (Native) d8, Notice d6, Persuasion d6, Repair d8, Shooting d6, Stealth d6
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Enemy (minor, Captain Maki), Heroic, Impulsive
Edges: Ace, Danger Sense, Level Headed, Steady Hands
Weapons: Unarmed (Range Melee, Damage Str), Atom Pistol (Range 5/10/20, Damage 2d10, ROF 1, HW), Knife, Clasp (Range Melee, Damage Str+d4)
Gear: Power Crystal, Small, Tool Kit, Portable
Language: Native (native, d8)
Current Wealth: Ӎ0
- Adaptable: The race has great variation among its people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements).
- Edge - Danger Sense: All members of this race have the same innate Edge chosen from those available in the setting. Unlike Adaptable, this ability ignores Requirements except other Edges. Each Rank beyond Novice costs an additional point to a maximum of Heroic Rank (5).
- Raise Skills: Common Knowledge/Driving
- Edge: Steady Hands
- Raise Skills: Stealth/Battle
- Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Flash Gordon
Setting Rules: Born a Hero, Unarmored Hero
Validity: Character appears valid and optimal
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