Erdon
Background
You grew up on the edge of civilization and learned at a young age how to set snares, follow tracks, and live off the land. Your parents were outlaws, and they eventually fell foul of a local lord, who had them hunted down and executed. You fled deep into the nearby forest, where you hid for several days before meeting a strange old druid.
The man took you under his wing and trained you in the ancient traditions of his order. After your mentor’s death, you left your home in the forest and made your way back to civilization. These are dark times, and you cannot protect Mother Nature if you spend your life hiding away like a hermit. Besides, the lordling who killed your parents is still out there somewhere, and you hate leaving loose ends.
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d6
Skills: Athletics d6, Common Knowledge d4, Faith d4, Fighting d4, Healing d4, Language (Native) d8, Notice d6, Persuasion d4, Stealth d4, Survival d4
Pace: 6; Parry: 4; Toughness: 6; Size: Normal (1)
Hindrances: Driven (minor, Protect the Land), Loyal, Stubborn, Vow (minor, Find the Lordling and make him pay)
Edges: Arcane Background (unselected), Brawny, Combat Reflexes, Concentration, New Powers, Power Points, Trademark Weapon
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Current Wealth: 500 GP
Special Abilities
- Languages Known: Native (native, d8)
Advances
Novice Advances- Raise Attribute: Agility
- Raise Skills: Athletics/Fighting
- Edge: Brawny
- Raise Attribute: Spirit
- Edge: New Powers
- Edge: Power Points
- Edge: Concentration
- Raise Attribute: Smarts
- Raise Skills: Faith/Notice
- Raise Skills: Healing/Survival
- Edge: Trademark Weapon
- Raise Attribute: Strength
Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
Setting Rules: Born a Hero
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