Hank “Buster” McMannis
Background
Quote: “I don’t give a damn about their armor plating!”
Nobody’s quite sure why Private McMannis decided to eliminate all tanks. Some say he lost his brother, maybe his whole family, to Axis armor. Others think it’s simple revenge for the shell that left half his face scarred into burnt wax. One things for sure, though—he’s good at it, and getting better.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d4, Demolitions d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4-1, Shooting d8, Stealth d8, Survival d6, Taunt d6
Pace: 8; Running Die: d8; Parry: 5; Toughness: 5
Rank: PFC
Sanity: 5
Hindrances: Driven (minor, Destroy all enemy tanks), Heroic, Ugly (minor)
Edges: Fleet-Footed, Improved Tank Hunter
Armor: Steel Helmet (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), M1 Carbine (.30) Rifle (Range 15/30/60, Damage 2d6, ROF 1), 2x Mk2 Pineapple Grenade (Range 5/10/20, Damage 3d6)
Gear: Backpack (Contains: Bandage, Bedroll, Boots, Entrenching Tool, Gas Mask, Mess Kit, Rain Poncho, Shelter Half), Canteen, Uniform, Web Belt
Language: Native (native, d8)
Current Wealth: $50
Special Abilities
- Languages Known: Native (native, d8)
- Basic Training: Spirit d6
- MOS School: Fighting d6, Shooting d6, Athletics d6, Notice d6
Advances
Novice Advances- Raise Skills: Demolitions/Survival
- Raise Skills: Survival/Demolitions
- Edge: Improved Tank Hunter
Books In Use: Savage Worlds: Adventure Edition, Weird War II
Setting Rules: Character Frameworks, Sanity
Validity: Character appears valid and optimal
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