Sister Mary

    Novice Female Human, Nun / Ghostbuster


    You are Sister Mary Margaret Magdalena, a nun with a special calling to minister to the ethereal and undead - and, when that fails, to give them a dose of particle stream or slime until they behave. You're still trying to sort out just what to think of ghosts, in a theological sense: Are they really spirits of the dearly departed, are they demons, are the "psychic echoes" of the formerly living (while their true souls have gone on to Kingdom Come), are they some sort of "scientific phenomena", or something else? All you know for sure is this: Your faith seems to give you some (but not complete!) protection against them, and you've been able to protect others as well... but at the same time, proton packs are pretty effective, too. Thus, you are very curious to discover more about the true nature of ghosts.

    You have signed up with the local branch of the Ghostbusters on a "constant" basis (with all of your wages going to the convent and to charity). You have no particular skill at fighting, but you have fighting, but you have trained enough with the particle streams to be a decent shot. One of your strengths, however, is in lending spiritual support to the team as they face down supernatural horrors.

    Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
    Skills: Academics d4, Athletics d6, Common Knowledge d6, Driving d4, Healing d6+2, Language (English) d8, Notice d6, Occult d6, Persuasion d6, Research d6, Shooting d6, Stealth d6
    Pace: 6; Parry: 2; Toughness: 5
    Hindrances: Driven (minor, Protect others), Loyal, Vow (major, Vow of obedience)
    Edges: Arcane Resistance, Healer, Reliable
    Weapons: Unarmed (Range Melee, Damage Str), Proton Pack (Range 12/24/48, Damage 2d6, ROF 1)
    Gear: Crucifix, Flashlight, Habit, ID Card, Notepad and Pen, Prayer Beads, Small Bible, Spare batteries, Walkie Talkie, Watch
    Language: English (native, d8)
    Current Wealth: £0

    Books In Use: Savage Worlds: Adventure Edition, Horror Companion
    Validity: Character appears valid and optimal
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