Raven

    Novice Human, Nega-Psychic, and Assassin
    Iconic Framework: Nega-Psychic

    Background

    Raven doesn't talk much, and when they do it's digitally distorted. They were trained from an early age to kill those who need killing. It's not so much a drive as what comes naturally to Raven.

    That's not to say they are a front line combatant - far from it. Raven won't run from a fight, but they prefer to strike unexpected and from the shadows. Their training shows it, too, as Raven feels as comfortable in the shadows of the city as beneath the boughs of a tree.

    For the past several years raven has contracted his services out to the Tomorrow Legion. The particular skillset they bring to the Legion is useful and Raven's preferred targets are often at odds with the Tomorrow Legion. It's a mutually beneficial arrangement.

    Description

    Above average height. Fully clothed in dark neutral colors. Little else can be ascertained.


    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Athletics d6, Common Knowledge d4, Electronics d6, Fighting d8, Hacking d6, Language (Native) d8, Notice d6, Persuasion d4, Psionics d6, Repair d6, Shooting d8, Stealth d8, Survival d6+2, Thievery d6+1
    Pace: 6; Parry: 6; Toughness: 14 (7)
    Strain: 6/6
    Hindrances: Curious, Hesitant, Loyal
    Edges: Assassin, Brave, Calculating, Major Psionic, McGyver, Strong Willed, Thief, Woodsman
    Armor: Gladiator Medium Combat Armor (Armor 7)
    Weapons: Unarmed (Range Melee, Damage Str), Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3), Vibro-Knife (Range Melee, Damage Str+d6, AP 6), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
    Gear: Grapnel & Launcher, Lockpicks, NG-S2 Survival Pack, Repair Kit, Field
    Language: Native (native, d8)
    Current Wealth: 700 cr
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: 20
    • Powers: Banish (Savage Worlds: Adventure Edition p154), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)

    Special Abilities

    • Psionics: Power Points: 20; Powers: Banish (Savage Worlds: Adventure Edition p154), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1)
    • Languages Known: Native (native, d8)
    • Arcane Background (Psionics): Arcane Background (Psionics) choosing three powerst, the Major Psionic Edge, Psionics d6 and 20 ISP (10 ISP base, doubled by Major Psionic). Their powers are not disrupted by their own Greater Arcane Resistance.
    • Disrupt Magic: Can use dispel any time (automatically interrupting actions) as a free action, rolling Spirit at no penalty for different Arcane Backgrounds. ISP costs are normal, and she may use Modifiers she has access to.
    • Greater Arcane Resistance: Reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Targeting the Nega-Psychic suffer a −8 penalty, and she gains +8 to opposed Trait rolls to resist powers.
    • Rapid Healing: Natural healing roll daily to recover Wounds, then Injuries. +2 on rolls to resist Poison and Disease Hazards.
    • Rebellious Spirit: Begin with the Brave and Strong Willed Edges.
    • Beneficial Powers Resistance: Nega- Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a −8 due to her Greater Arcane Resistance.
    • Cybernetics: Disrupting the inherent power flows within a Nega-Psychic’s spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of Greater Arcane Resistance by one, so 3 points would reduce her resistance to 5.
    • Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.
    • Hacker (Hero's Journey): +1 when dealing with electronic security using Thievery

    Advances

    Novice Advances
    • Raise Attribute: Smarts
    • Edge: Calculating

    Current Load (normal/combat): 65 / 45 (61)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears valid and optimal
    Koshnek
    user1763
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