Comtesse Alexandria

    Seasoned Female Human, fortune teller

    Background

    Georgina Fox, better known as Comtesse Alexandria , was born and raised travelling around with her family just as had always been done. Horse trading was the main trade of the men in her family with a carnie here and there. A McFadden by birth they tended to winter in Mississippi some cousins "settled" to Louisiana when they moved over due to the potato blight. She married Patrick Fox at her fathers behest. The Fox's did more circus and carnie work so it was a good match. In her marriage to Patrick she got to see more tricks of the Fox trade and with the raise of the spiritual movement she showed quite the skill at scenes and pulling in customers. Sadly the marriage never bore any children and Patrick died quite suddenly leaving Georgina a rather young widow. Not wanting to burden her in laws when she had provided them with no heirs she decided to take off on her own as a travelling fortune teller. Quickly adopting the persona of Comtesse Alexandria , a Prussian Empire royal lineage medium gifted with second sight. Reading tarot cards and tea leaves for bored old ladies provided her with amble income to live an independent life

    Description

    I well dressed women of dark hair elaborately braided atop head


    Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
    Skills: Athletics d4, Common Knowledge d4, Gambling d8, Language (Linguist #1) d6, Language (Linguist #2) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Native) d8, Notice d8, Occult d6, Performance d6, Persuasion d8, Riding d4, Spellcasting d6, Stealth d4, Trade d4
    Pace: 6; Parry: 2; Toughness: 5
    Conviction:
    Hindrances: Quirk (effected accent ), Ruthless (minor), Secret (minor, totally a fake ), Suspicious (minor)
    Edges: Arcane Background (Huckster), Beast Master (), Beast Master (snake ), Connections (), New Powers (Elemental Manipulation, Blind), New Powers (Empathy, Illusion), New Powers (Fear, Beast Friend), Power Points
    Weapons: Unarmed (Range Melee, Damage Str)
    Gear: Harmonica, 2x Horse, Pipe, Playing cards/tarot cards, Shoes, Silk Stockings, Stetson , Suit/fancy dress, Tobacco, smoking (pouch), Watch, standard, fortune teller accoutrements
    Languages: Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Linguist #1 (d6), Native (native, d8)
    Current Wealth: $968.90
    Arcane Background: Huckster (Deadlands)
    • Power Points: 15
    • Powers: Beast Friend (Savage Worlds: Adventure Edition p155), Blind (Savage Worlds: Adventure Edition p156), Fear (Savage Worlds: Adventure Edition p161), hot reading (Empathy; Savage Worlds: Adventure Edition p160; warm fuzzies Trappings; Limitations: Touch (limited); Skill Bonus: +1), spine chilling (Elemental Manipulation; Savage Worlds: Adventure Edition p160; fog Trappings), spooky ooky (Illusion; Savage Worlds: Adventure Edition p163; whisps and ghost faces Trappings)

    Special Abilities

    • Huckster: Power Points: 15; Powers: Beast Friend (Savage Worlds: Adventure Edition p155), Blind (Savage Worlds: Adventure Edition p156), Fear (Savage Worlds: Adventure Edition p161), hot reading (Empathy; Savage Worlds: Adventure Edition p160; warm fuzzies Trappings; Limitations: Touch (limited); Skill Bonus: +1), spine chilling (Elemental Manipulation; Savage Worlds: Adventure Edition p160; fog Trappings), spooky ooky (Illusion; Savage Worlds: Adventure Edition p163; whisps and ghost faces Trappings)
    • Deal With the Devil: May not Short nor spend Bennies for Power Points, but can cast powers they don't have and are above their Rank. Also gain PP or bonus to Spellcasting from such castings. See page 64.
    • Languages Known: Linguist #4 (d6), Linguist #3 (d6), Linguist #2 (d6), Linguist #1 (d6), Native (native, d8)

    Vehicles

    • Wagon (Size: 4 (Large); Handling: +1; Toughness: 11 (2); Pace: 12; Running Die: d6; Top Speed: 12mph/20kph; Notes: Four-wheeled vehicle drawn by two horses or oxen.)
      • Contains: Bedroll, Camera, Camera, Coffee (per lb), Lantern, Lantern oil (per gallon), Shirt/blouse, work, Shovel, Mess kit, Candle (one hour, 2” radius), Flint and Steel, Soap, Ax, wood, candalabra, Winter coat, table , clothes and tapestries, nicely painted sign and clapboards , crystal ball

    Advances

    Novice Advances
    • Raise Skills: Trade/Riding
    • Edge: Beast Master ()
    • Edge: New Powers (Fear, Beast Friend)
    Seasoned Advances
    • Edge: Power Points
    • Edge: Connections ()
    • Edge: New Powers (Empathy, Illusion)
    • Edge: New Powers (Elemental Manipulation, Blind)

    Current Load: 9.25 (21)
    Books In Use: Savage Worlds: Adventure Edition, Deadlands - The Weird West, Deadlands Weird West Companion
    Setting Rules: Multiple Languages, Unarmored Hero
    Validity: Character appears valid and optimal
    LobsterJ
    lobsterj
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