Daniel "Danny Boy" Parker

    Seasoned Male Human, MARS Personal Concept Option, and Conman
    Iconic Framework: MARS Personal Concept Option

    Background

    Daniel has done it all, seen it all, overcome the odds and lived to tell you the tale. At least, hell have you convinced its true while he fleeces you for everything you're worth.

    He wasn't always the smooth operator he is today. He was made by the wrong mark when he first started out in the con game, and it cost him both of his arms. He was able to get into a program for people in his situation, and he has a pair of quality bionic arms today.

    He has worked hard to learn to protect himself since then. Now he has a deadly particle beam integrated into his right arm which and he can perform nasty tricks with his vibro vambraces. The next mark that comes after him will have a serious fight on their hands.


    Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8
    Skills: Athletics d6, Common Knowledge d8+2, Fighting d8, Gambling d8, Language (American) d8, Notice d8+2, Performance d8, Persuasion d12, Research d8+2, Shooting d8, Stealth d6
    Pace: 6; Parry: 8; Toughness: 14 (5)
    Strain: 3/10
    Hindrances: Big Mouth, Greedy (minor), Post-Traumatic Stress Disorder (major)
    Edges: Alertness, Charismatic, Danger Sense, Dirty Fighter, Double Tap, I Know a Guy, Improved Trademark Weapon (TX-26 Particle Beam Pistol), Rich, Scrounger, Streetwise, Tricky Fighter, Upgrade
    Armor: T-10 Infantry Medium EBA (Armor 5)
    Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), TX-26 Particle Beam Pistol (Range 12/24/48, Damage 3d8, ROF 1, AP 4, +2 to Hit, +2 Parry), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: NG-S2 Survival Pack (Contains: Plastic-Man Light EBA), Wooden Cross
    Language: American (native, d8)
    Current Wealth: 9,500 cr

    Special Abilities

    • Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    • Built-In Ranged Weapon (1 strain, Rifts® TLPG Rifts® TLPG p.114): A Personal Ranged Weapon is integrated into the ’Borg—1 Strain per 100 lb, increase weapon cost by 50%.
    • Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
    • Secret Compartment (1 strain, Rifts® TLPG Rifts® TLPG p.113): Holds three grenades or a pistol; –4 on Notice checks to find it, unless the searcher is familiar with cyborgs.
    • Nano-Repair System (2 strain, Rifts® TLPG Rifts® TLPG p.113): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
    • Cyber-Wired Reflexes (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Agility one die step
    • Languages Known: American (native, d8)
    • Skill Points: Begin with +6 skill points.
    • Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
    • 4 Advances: MARS Packages start with 4 advances at Seasoned
    • Forgery (Hero's Journey): Good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks

    Cyberware

    • Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    • Built-In Ranged Weapon (1 strain, Rifts® TLPG Rifts® TLPG p.114): A Personal Ranged Weapon is integrated into the ’Borg—1 Strain per 100 lb, increase weapon cost by 50%.
    • Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
    • Secret Compartment (1 strain, Rifts® TLPG Rifts® TLPG p.113): Holds three grenades or a pistol; –4 on Notice checks to find it, unless the searcher is familiar with cyborgs.
    • Nano-Repair System (2 strain, Rifts® TLPG Rifts® TLPG p.113): Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system.
    • Cyber-Wired Reflexes (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Agility one die step

    Advances

    Novice Advances
    • Raise Attribute: Vigor
    • Edge: I Know a Guy
    • Edge: Alertness
    Seasoned Advances
    • Edge: Double Tap
    • Edge: Upgrade

    Current Load (normal/combat): 69.25 / 36.25 (41)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears valid and optimal
    Koshnek
    user1763
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