Arthur Schimm

    Seasoned Male, Section D Agent, Archaeologist, and master of breaking and entering


    Arthur Schim is a curious character. Outwardly he is suave, good looking and well dressed. Despite his looks, Arthur is socially awkward unless he is amongst academics. Here he thrives with historians, archaeologists and studiers of all things ancient.

    Arthur was born in February of 1910 in Manchester, England to parents of Dutch descent. He enjoyed a relatively privileged middle-class upbringing and excelled academically, favouring history throughout his early education. In 1928, he was offered a place at Cambridge to carry on history studies which he accepted. By this time Arthur had become extremely interested in ancient civilisations with Egypt being a particular favourite. Whilst at Cambridge he met a young languages student called Beverly Erridge and though there was no romance, Arthur has carried a candle for her ever since and they have remained friends.

    In 1931, just after his graduation from Cambridge, Arthur was offered an extraordinary opportunity. He was selected to travel to Egypt to work as an archivist on the findings of the tomb of Tutankhamun, opened by Howard Carter some 10 years earlier. Although Carter was no longer involved, archaeologists were still finding items of interest and one such item came across Arthur’s desk for cataloguing.

    The item was unusual for things found in Tutankhamun’s tomb in that it was quite plain. A scarab beetle, simply carved from jade, and set with a pendant hanger although no chain was present. Arthur was drawn to the object immediately. He knew that there was something special about this pendant and he knew that it did not belong where it was found. When he enquired about the pendant, he was told that it was found on the body of what they thought was a tomb robber, although there were no signs of robbery or indeed entry into the tomb chamber where the amulet was found. Arthur put the pendant in his pocket and hoped that the scholars who had found it would forget about it, they did. It is said though that certain members of the Department of Antiquities in Egypt are looking to speak with Arthur.

    As he studied the pendant Arthur sensed that it could do things, miraculous things, and he started to wear the pendant around his neck under his shirt, always out of site. In time Arthur learned that the pendant was connected strongly to the minor sun god Khepri who has the body of a man and the head of a scarab beetle. The ancient Egyptians believed that Khepri was the god of the morning sun, Ra was the god of the midday sun and

    Atum the setting sun. This also resonates with Khepri’s other aspects of rejuvenation and birth. As Arthur learned more about Khepri he found himself offering prayers to the ancient god and that is when the amulet showed him its powers. He learned that he could use it to connect himself to the earth, at first, he just sank into the soil. Then he learned to control and dictate the movement. Next, he learned to apply the amulet’s power to just his hands or feet and he found that he could climb sheer surfaces, almost like a beetle.

    Most recently he learned the true power of Khepri’s aspect as a god of rebirth and rejuvenation when the amulet healed wounds he had suffered while battling tomb robbers in Persia.

    Arthur now earns his living in archaeology and has a reputation for having an uncanny ability to tell labourers exactly where to dig. He is also rumoured to carry out some free-lance work for the British government and his former collegiate friend Beverly, but he doesn’t talk about that......


    Arthur is in his late twenties and is well groomed, good looking and dresses well. He stands just over six feet in height with light brown hair and blue eyes. Arthur always wears a collar and tie when not in the field and never shows the amulet he wears to anybody.

    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Academics d8, Athletics d6, Common Knowledge d6, Faith d6, Fighting d8, Language (Arabic) d6, Language (English) d8, Language (Flemish) d6, Language (French) d6, Language (German) d6, Notice d6, Persuasion d6, Research d8, Stealth d6, Thievery d6
    Pace: 6; Parry: 6; Toughness: 5
    Hindrances: Code of Honor, Outsider (minor, uncomfortable with non-academics), Wanted (minor, the Egyptian department of antiquities would like to speak to him about a missing amulet)
    Edges: Arcane Background (Miracles), Martial Artist
    Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Pocket Knife (Range Melee, Damage Str+d4)
    Gear: Clothing, Casual, Clothing, Formal, Flashlight (10” beam), Satchel, Scarab Beetle Amulet
    Languages: English (native, d8), Arabic (d6), Flemish (d6), French (d6), German (d6)
    Current Wealth: £260
    Arcane Background: Miracles (SWADE)
    • Power Points: 10
    • Powers: Blessing of Khepri (Healing; Savage Worlds: Adventure Edition p162; Limitations: Self (limited)), Home of the Scarab (Burrow; Savage Worlds: Adventure Edition p156; Limitations: Self (limited)), Touch of the Scarab (Wall Walker; Savage Worlds: Adventure Edition p169-170; Limitations: Self (limited))


    Novice Advances
    • Raise Skills: Fighting/Thievery
    • Raise Skills: Thievery/Research
    • Edge: Martial Artist
    Seasoned Advances
    • Raise Skills: Research/Academics

    Current Load: 8 (41)
    Books In Use: Savage Worlds: Adventure Edition
    Setting Rules: Multiple Languages, Unarmored Hero
    Validity: Character appears valid and optimal
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