Knight

    Novice Male Human

    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d4
    Skills: Athletics d4-2, Common Knowledge d4, Electronics d4, Fighting d8, Hacking d6, Intimidation d4, Language (Native) d8, Notice d4, Persuasion d6, Repair d8, Research d8+2, Stealth d4
    Pace: 10; Running Die: d4; Parry: 6; Toughness: 6 (2)
    Wealth Die: d6
    Hindrances: Shamed (major, For letting the witness die), Slow (major)
    Edges: Investigator (custom), Power Points, Rich
    Weapons: Unarmed (Range Melee, Damage Str), Energy Broadsword (Attack, Melee) (Range Melee, Damage Str+d6, HW)
    Language: Native (native, d8)

    Special Abilities

    • Languages Known: Native (native, d8)
    • Super Suit (Armor): Armor - Device -1, Heavy Armor 4
    • Energy Broadsword (Attack, Melee): Close combat attack - Device -1, Lethal -1, Heavy Weapon 1, Multiple Attacks 2
    • Super Attribute: agility: Increase an attribute a die type. - Device -1
    • Super Attribute: strength: Increase an attribute a die type. - Device -1
    • Flight: The hero can fly and is harder to hit at higher levels. - Device -1
    • Speed: The character can move at super speed. - Device -1

    Super Powers

    • Super Suit (Armor): Device -1, Heavy Armor 4
    • Energy Broadsword (Attack, Melee): Device -1, Lethal -1, Heavy Weapon 1, Multiple Attacks 2
    • Super Attribute: agility (2): Device -1
    • Flight (2): Device -1
    • Super Attribute: strength: Device -1
    • Speed: Device -1

    Advances

    Novice Advances
    • Raise Skills: Intimidation/Persuasion
    • Edge: Power Points
    • ( Unselected )

    Current Load: 0 (81)
    Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014)
    Setting Rules: Super Hero!, Super Strength
    Supers Campaign Level: Street Fighters (Rising Stars)
    Validity: Character appears valid, but not optimal
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