Kira

    Veteran Altara, MARS Psi-Slinger
    Iconic Framework: MARS Psi-Slinger

    Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10, Vigor d8
    Skills: Athletics d8, Battle d4, Common Knowledge d6-2, Fighting d10, Language (Atlantean) d8, Language (Demongogian) d10, Language (Dragonese/ Elven) d10, Language (Euro) d10, Language (Spanish) d10, Notice d8+2, Occult d8, Persuasion d4+1, Piloting d4, Psionics d10, Shooting d12, Stealth d8, Survival d8+2, Thievery d8+1
    Pace: 6; Parry: 7; Toughness: 18 (9)
    Strain: 8/8
    Hindrances: Loyal, Mute, Post-Traumatic Stress Disorder (minor), Vengeful (major), Wanted (minor, Splugorth)
    Edges: Alertness, Ambidextrous, Attractive, Brave, Danger Sense, Improved Take 'Em Down, Iron Jaw, Linguist, Major Psionic, Marksman, New Powers (Healing, Mind Link), Power Points, Quick, Rock and Roll!, Sharpshooting, Soldier, Steady Hands, Thief, Trick Shooting, Two-Gun Kid, Woodsman
    Armor: Armored Cloak (Armor 2), Urban Warrior Tactical Medium EBA (Armor 7)
    Weapons: Unarmed (Range Melee, Damage Str), Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1, AP 2), Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1, AP 2), H&K MP5 (9mm) (Range 12/24/48, Damage 2d6, ROF 3, AP 1), H&K MP5 (9mm) (Range 12/24/48, Damage 2d6, ROF 3, AP 1), Viggo's Custom Provider Single-Shot Breech Loading Rifle (Range 50/100/200, Damage 2d12+2, ROF 1, AP 6, +1 Parry)
    Gear: Holy Symbol (Silver), NG-S2 Survival Pack (Contains: 6x Magazine (MP5), 6x Clip (.50), 50x Bullet, Large, 50x Silver Bullet, Large, 50x Ramjet Rounds, .50 cal, 50x Silver Bullet, .50 cal, 250x Ramjet Rounds, 9 mm, 250x Silver Bullet, 9 mm), Sunglasses
    Languages: Spanish (d6), Euro (d6), Dragonese/ Elven (d6), Demongogian (d6), Atlantean (native, d8)
    Current Wealth: 2,150 cr
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: 30
    • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Bolt (Savage Worlds: Adventure Edition p156; Innate Power), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Empathy (Savage Worlds: Adventure Edition p160), Healing (Savage Worlds: Adventure Edition p162), Mind Link (Savage Worlds: Adventure Edition p164-165), Protection (Savage Worlds: Adventure Edition p165-166; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Smite (Savage Worlds: Adventure Edition p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Telekinesis (Savage Worlds: Adventure Edition p169; Innate Power)
    • Complex Cantrips: (none selected)

    Special Abilities

    • Attractive::
    • Bad Reputation (Minor): Infamous as servants of Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
    • Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
    • Genetic Engineering: Crafted through bio-wizardry to be perfect warriors, Altara begin with a starting Agility, Strength, and Vigor of d6
    • Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
    • Minor Psionic:
    • Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
    • Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
    • Superior Senses: Begin with the Alertness Edge.
    • Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
    • Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Bolt (Savage Worlds: Adventure Edition p156; Innate Power), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Empathy (Savage Worlds: Adventure Edition p160), Healing (Savage Worlds: Adventure Edition p162), Mind Link (Savage Worlds: Adventure Edition p164-165), Protection (Savage Worlds: Adventure Edition p165-166; Innate Power; Limitations: Self (limited); Skill Bonus: +2), Smite (Savage Worlds: Adventure Edition p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Telekinesis (Savage Worlds: Adventure Edition p169; Innate Power)
    • Languages Known: Spanish (d6), Euro (d6), Dragonese/ Elven (d6), Demongogian (d6), Atlantean (native, d8)
    • MARS Advances: Psi-Slingers begin as Seasoned heroes.
    • Psi-Slinger Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, plus bolt, protection, smite, and telekinesis as Innate Abilities. Choose one other power.
    • Psi-Slinger Skills & Edges: Shooting d6 plus the Marksman, Steady Hands, Danger Sense, and Quick Edges.
    • Energetic Diminishment: While protection is activated, the Psi-Slinger takes −4 damage from energy attacks (electricity, fire, ion, lasers, particle beams, plasma, etc.).
    • Telekinetic Enhancement: When imbuing a Modern Firearm or TW equivalent with smite, the weapon does one additional die of damage
    • Psi-Slinger Hindrance: Begin with either the Arrogant, Heroic, Overconfident, or Vengeful (Major) Hindrance for no added benefit.
    • Psi-Slinger Journey: Psi-Slingers make one less roll on the Hero's Journey tables.
    • Unbound Power (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.

    Advances

    Novice Advances
    • Edge: Two-Gun Kid
    • Edge: Power Points
    • Edge: Soldier
    Seasoned Advances
    • Edge: Sharpshooting
    • Edge: Major Psionic
    • Raise Skill: Psionics
    • Edge: New Powers (Healing, Mind Link)
    Veteran Advances
    • Raise Skill: Shooting
    • Edge: Trick Shooting
    • Raise Skills: Thievery/Stealth
    • Edge: Improved Take 'Em Down

    Current Load (normal/combat): 192 / 80 (101)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears valid and optimal
    Jim
    radecliffe
    User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.