Seasoned Male Human, Bounty Hunter


    Got a bail-jumper you want found?, if the price is right I'm your man, if you do not want him found, I can do that too...

    If I say I'll get it done, it will get done.

    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d6, Common Knowledge d6, Fighting d6, Intimidation d6, Language (Native) d8, Notice d6+2, Persuasion d6, Research d8, Shooting d6, Stealth d6, Survival d8
    Pace: 6; Parry: 5; Toughness: 7 (2)
    Hindrances: Can’t Swim, Greedy (minor), Vow (minor, Will complete a contract once taken, even after accepting a counter-contract.), Wanted (minor, Hexon - He has completed a number of contracts that have upset them.)
    Edges: Alertness, Chromed, Implanted, Investigator, Level Headed, Streetwise
    Armor: Armor Clothing (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Medium Pistol (Range 12/24/48, Damage 2d6, ROF 1, AP 1)
    Gear: Bullets, Pistol, Bullets, Pistol (Armor Piercing Upgrade), Grenade, Shock, Pocket Secretary, Signal Locator, Signal Tracker, Wrist Phone
    Language: Native (native, d8)
    Current Wealth: 0 Logistic Points


    • Cyberears [0 Implant Points] (1 strain, Custom): Cyberears allow the user to listen to audio data from various sources (internal memory, implanted phones, datachips in a chipjack, data fed in via cable through a datajack).
    • Cybereyes [0 Implant Points] (1 strain, Custom): Cybereyes allow the user to display data from various sources on their own field of view (internal memory, implanted phones, datachips in a chipjack, data fed in via cable through a datajack).
    • Datajack [0 Implant Points] (1 strain, Custom): They allow the user to connect to a cyberterminal, cyberdeck, pilot-rig equipped vehicle, remote control deck, or other fi􀀐ing piece of machinery.
    • Infravision [1 Implant Point] (1 strain, Custom): Penalties for bad lighting are halved.
    • Recorder [0.5 Implant Points] (1 strain, Custom): This piece of tech allows the recording of what the user hears.
    • Reaction Enhancers [0.5 Implant Points] (1 strain, Custom): Enhancements to the nervous-system grant the user faster reaction times in physical combat. They gain a +2 bonus to Athletics rolls when trying to interrupt an opponent. This does not apply while jacked into cyberspace or a vehicle or drone.


    Novice Advances
    • Edge: Chromed
    • Raise Skills: Stealth/Survival
    • Edge: Alertness
    Seasoned Advances
    • Edge: Level Headed

    Current Load: 12 (41)
    Books In Use: Savage Worlds: Adventure Edition, Sprawlrunners
    Setting Rules: Cyberware Tab, No Power Points
    Validity: Character appears valid and optimal
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