Peter-7

    Seasoned Male Android, Nuclear engineer

    Background

    Peter is an android with an overdeveloped sense of self-preservation and empathy, both of which came very close to causing a media frenzy among advocates of artificial person rights after a whistleblower almost let it slip that Peter had reached sentience. Naturally, the whistleblower was quickly silenced by Haascorp and Peter was sent off to RV-556 to oversee the safe dismantling of the decommissioned atmospheric processor, estimate the effects of the core meltdown and see to the proper disposal of any hazardous waste. On Outpost Sisyphus, Peter is out of sight and out of mind as far as Haascorp is concerned. Peter feels that Sokolova does not treat him like a person despite Peter’s strong sense of self and identity and she shuts Peter out whenever he tries to break the ice, which has left Peter feeling removed from the rest of the staff.

    * Profession: Nuclear engineer

    * Friend: Te Awa

    * Rival: Navarro

    * Agenda: Every life form has a right to live, whether human or not. If Peter had to choose between Navarro and an organism simply following its natural instincts, Peter might feel a need to defend the organism.


    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Academics d6, Athletics d6, Common Knowledge d6, Driving d4, Electronics d6, Fighting d4, Hacking d8, Healing d4, Notice d8, Persuasion d6, Piloting d4, Repair d6, Science d4, Stealth d4, Survival d4
    Pace: 6; Parry: 4; Toughness: 5
    Hindrances: Can’t Swim, Driven (minor, Every life form has a right to live,), Mild Mannered, Quirk (Self-Preservation)
    Edges: Calculating, Danger Sense
    Weapons: Unarmed (Range Melee, Damage Str)
    Gear: Clothing, Casual, Commlink, Data-Jack, First Aid Kit (basic supplies), GPS, Personal Data Device (PDD)
    Current Wealth: $120

    Special Abilities

    • Construct: Androids add +2 to recover from being Shaken, don’t breathe, ignore one level of Wound modifiers, and are immune to poison and disease. Constructs cannot heal naturally. Healing one requires the Repair skill—which is treated like Healing but not limited to the “Golden Hour” (see page 96).
    • Outsider: Organic races often mistrust or misunderstand androids. They subtract 2 from their Charisma when dealing with races other than their own.
    • Pacifist (Major): Unless the android is designed for combat, most advanced societies require the installation of “Asimov Circuits,” a concept based on science fiction writer Isaac Asimov’s “First Law of Robotics.” The artificial being may not injure a sapient being, or through action or inaction, allow such a being to be harmed. This gives them the Pacifist (Major) Hindrance.
    • Vow (Major): Constructs are designed with a particular purpose. Player character constructs have broad directives such as serving a particular corporation or political faction. This acts as a Major Vow to that particular directive. If this ever causes a conflict of interest, the player and GM must figure out what the construct’s programming requires.
    • Languages Known:

    Advances

    Novice Advances
    • Raise Skills: Notice/Persuasion
    • Raise Attribute: Smarts
    • Raise Skills: Hacking/Notice
    Seasoned Advances
    • Edge: Calculating

    Current Load: 5.1 (61)
    Books In Use: Savage Worlds: Adventure Edition, Horror Companion, Science Fiction Companion
    Setting Rules: Cyberware Tab
    Validity: Character appears valid and optimal
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