"Eric"

    Seasoned Male Psi-X Alien, Nega-Psychic
    Iconic Framework: Nega-Psychic

    Background

    (point of view here is from his delusional history)

    "Eric" or "Beany" (real name unpronounceable and sounds like radio static) as some of his human acquaintances call him, is a chubby, overindulgent, annoying PsiX. While he means well, his delivery is boorish and he is more tolerated than liked.

    Eric made a good living on PreA Earth enjoying technological advancements, some of which he helped create (but not for a long time) then spending most of his earnings on sweets, booze, high end eateries, etc.

    The coming of Rifts Earth put Eric into hiding for decades, after which he realized he had to once again "try at life." He has become less lazy in recent years, offering his help against the Coalition and supernatural threats -- not because they are necessarily evil in his eyes (despite what they would do to him if they caught him) but because they are so incredibly strict and boring in his view. They keep all the good stuff for the brass and that doesn't include him.

    Eric is an arcane denier, another reason why people don't talk to him much and refuse to listen to his 64-chan conspiracy theories. He saw an old movie once that claimed that scientific advancement is seen as magic by primitive species and hoo boy, did he run with that. His Nega- abilities aren't helping as events are more easily explained away as coincidence.

    Eric has volunteered for the Tomorrow Legion because they are the most tolerant group that offers at least some protection from the super- er, scientific and obviously extraterrestrial threats all over the planet. Maybe he can make enough to go back into hiding for a couple more decades.

    Description

    Load-Bearing Chest Rig/IRMSS - Patron Item

    Psynetic Crystal Amplifier - Patron Item (+10 ISP, +2 Notice Checks and to Detect Arcana, combined with Expanded Awareness/innate power total +6 to sight-based Notice/D.A., which can be exalted as Eric is Master Psionic)

    Note: Multi-optics helmet also offers +2 to sight-based Notice checks

    Rich 1: Replace Armor - Arzno Exterminator

    Rich 2: Reduce Min. Str. Armor, +1 Armor

    Filthy Rich 1: Multi-Optics Helmet

    Filthy Rich 2: Replace Ranged Weapon

    Add healing and warrior's gift to armor (credits)

    TX-5 Pistol ammo is all wooden projectiles

    Current credits 1.18.22 4,000


    Attributes: Agility d6, Smarts d12, Spirit d12+2, Strength d8, Vigor d8
    Skills: Athletics d6, Common Knowledge d4-2, Fighting d8, Language (American) d8, Language (Dragonese/Elven) d10, Language (Faerie) d10, Language (Gobbely) d10, Language (Linguist #6) d10, Language (Spanish) d10, Notice d8+2, Persuasion d4+1, Psionics d12+1+2, Repair d4, Shooting d6+1, Stealth d6
    Pace: 6; Parry: 9; Toughness: 20 (11)
    Strain: 8/8
    Hindrances: Delusional (minor, that he is on alternate Earth and can eventually return to Pre-A Earth), Doubting Thomas, Habit (major, Indulgence: food, sweets, drink, excess of whatever is there), Mania (minor, elevated mood during indulgence, irritable after), Quirk (social boor), Ugly (minor)
    Edges: Adept (Boost Trait, Arcane Protection), Arcane Resistance, Brave, Elan, Filthy Rich, Major Psionic, Master Psionic, New Powers (Boost/Lower Trait, Arcane Protection), Rich, Strong Willed
    Armor: Armored Cloak (Armor 2), Arzno TWA-1600 Exterminator EBA (TW) (Armor 9), Large Shield (+3 Parry, -4 Cover), Multi-Optics Helmet ()
    Weapons: Unarmed (Range Melee, Damage Str), Knuckledusters and Spikes (Range Melee, Damage Str+d4), TW Storm Rifle (Range 30/60/120, Damage 4d6+2, ROF 1, AP 4), TX-5 Pump Pistol (Range 12/24/48, Damage 4d4+2, ROF 1), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: Amulet of Etherealness, IRMSS — Internal Robot Medical Surgeon System, NG-S2 Survival Pack (Contains: Survival Knife, Wooden Cross), 10x TX-5 Pump Pistol Cartridge
    Languages: Spanish (d6), Linguist #6 (d6), Gobbely (d6), Faerie (d6), Dragonese/Elven (d6), American (native, d8)
    Current Wealth: $22,800
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: 30
    • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Deflection (Savage Worlds: Adventure Edition p157-158), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Intangibility (Savage Worlds: Adventure Edition p163; Limitations: Self (limited)), Mind Link (Savage Worlds: Adventure Edition p164-165), Puppet (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
    • Complex Cantrips: (none selected)

    Special Abilities

    • Addictive Personality: All Psi-X Aliens suffer from Habit (Major).
    • Dissociative Disorder: Gain the Quirk (Minor) Hindrance.
    • Hyper-Intelligent: Start with a Smarts d8, adjust Trait maximum to d12+2.
    • Light Sensitive: Must wear goggles or other protective eye wear to avoid a −2 penalty to Notice checks and ranged attacks in bright light conditions.
    • Little Green Men: Initial Reactions to them typically start at Uncooperative.
    • Low Light Vision: Psi-X Aliens ignore Dim and Dark Illumination penalties.
    • Mind Over Matter: −1 penalty to all Strength (including damage) and Vigor rolls, and a −1 to Toughness.
    • Natural Psionics: Psi-X Aliens begin with the Arcane Background (Psionics) and Power Points Edges, 15 ISP, a Psionics skill of d6, and start with three powers: mind link, telekinesis, and one other power from the Mind Melter’s list of psionics. They naturally telekinetically hover and move a few feet above the ground at their base Pace—at no cost as a free action—and must concentrate to walk on their own two legs. If a Psi-X Alien chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except three of his starting powers are those listed above (even if not normally allowed by that Framework) and he gains two additional powers to his starting total (e.g., a Psi-X Burster starts with five powers, etc.).
    • Obsessive Interest: Begin with one Smarts based skill of their choice at d4 and gain +2 when using that skill.
    • Out of It: They suffer a −2 to all Common Knowledge rolls.
    • Owl-Eyed: Gain +2 on sight-based Notice checks.
    • Psychic Sight: Detect arcana power as an Innate Ability with Range (Self). They may sense supernatural beings within line of sight with a Notice check. If they also choose a Framework with that ability, they gain +2 on all associated rolls.
    • Restricted Path: Cannot take any Arcane Background which uses PPE or any Iconic Framework which includes such an Arcane Background.
    • Touch of Madness: Roll once on the Crazy’s Psyche Degradation table.
    • Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Deflection (Savage Worlds: Adventure Edition p157-158), Dispel (Savage Worlds: Adventure Edition p158-159; Limitations: Smarts (limited); Skill Bonus: +1), Healing (Savage Worlds: Adventure Edition p162), Intangibility (Savage Worlds: Adventure Edition p163; Limitations: Self (limited)), Mind Link (Savage Worlds: Adventure Edition p164-165), Puppet (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
    • Languages Known: Spanish (d6), Linguist #6 (d6), Gobbely (d6), Faerie (d6), Dragonese/Elven (d6), American (native, d8)
    • Arcane Background (Psionics): Arcane Background (Psionics) choosing three powerst, the Major Psionic Edge, Psionics d6 and 20 ISP (10 ISP base, doubled by Major Psionic). Their powers are not disrupted by their own Greater Arcane Resistance.
    • Disrupt Magic: Can use dispel any time (automatically interrupting actions) as a free action, rolling Spirit at no penalty for different Arcane Backgrounds. ISP costs are normal, and she may use Modifiers she has access to.
    • Greater Arcane Resistance: Reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Targeting the Nega-Psychic suffer a −8 penalty, and she gains +8 to opposed Trait rolls to resist powers.
    • Rapid Healing: Natural healing roll daily to recover Wounds, then Injuries. +2 on rolls to resist Poison and Disease Hazards.
    • Rebellious Spirit: Begin with the Brave and Strong Willed Edges.
    • Beneficial Powers Resistance: Nega- Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a −8 due to her Greater Arcane Resistance.
    • Cybernetics: Disrupting the inherent power flows within a Nega-Psychic’s spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of Greater Arcane Resistance by one, so 3 points would reduce her resistance to 5.
    • Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.

    Advances

    Novice Advances
    • Raise Attribute: Spirit
    • Edge: New Powers (Boost/Lower Trait, Arcane Protection)
    • Edge: Adept (Boost Trait, Arcane Protection)
    Seasoned Advances
    • Raise Attribute: Vigor
    • Edge: Arcane Resistance
    • Edge: Elan

    Current Load: 59.45 (61)
    Books In Use: Savage Worlds: Adventure Edition, Science Fiction Companion, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Multiple Languages, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears valid and optimal
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