William Balgaire Gordain Fyfe - "Drum"

    Seasoned Male, Section D Agent, Engineering and demolitions specialist


    Born 1883 – Calcutta, son of a member of the foreign office.

    Schooled in Scotland at Robert Gordon's College and St. Andrew's University.

    In his youth he was a strapping lad, sharp of mind, and a consummate tinkerer – forever playing with one project or another. It was one of these 'projects' (attempting to repair and fire one of the Muskets on display in the great hall) that earned him the nickname that he uses to this day, given to him by his classmates after one of the masters uttered the words “Musket, Fyfe” and then beat his behind like a drum with the cane.

    At St. Andrew's he studied Sciences and Engineering and also boxed for the University, however his schooling was broad, rather than deep, as his mind would flit from project to project, becoming somewhat of a Jack-of-all-Trades but master of none.

    He continued his time at St. Andrew's as a researcher, and when the Great War broke out, joined the Royal Engineers as a Lieutenant, turning his hand to knocking down many of the things his education had taught him how to build. He talks little of his experiences during the Great War, often getting a faraway look when others speak of their wartime escapades.

    After the war his efforts focused on communications technology, his firm belief being that, had better methods of communication been available then the war would have been far better organised, and thus won more swiftly with a much reduced loss of life.

    He came to the attentions of Section D when he engaged in the rescue of a Section D group that had been sent to rescue him following his kidnapping by German forces that intended to force him to work on a scientific project.

    While he secretly feels he may be a little old for field work these days, he refuses to back down from a challenge, believing that the benefits of his knowledge and experience far outweigh the physical failings that have come upon him as age begins to take its toll.


    Standing 5'8" and rather stooped, "Drum" is a man old before his time, the rigours of the Great War having taken their toll on him. Still, his eyes twinkle with a fierce intelligence, his pipe often gripped firmly between his teeth.

    Attributes: Agility d6-1, Smarts d10, Spirit d6, Strength d6-1, Vigor d6-1
    Skills: Academics d8, Athletics d6, Common Knowledge d8, Electronics d6, Fighting d6, Language (English) d8, Language (French) d6, Language (German) d6, Language (Latin) d6, Language (Morse Code) d6, Language (Urdu) d6, Notice d8, Persuasion d4, Research d8, Science d8, Shooting d4, Stealth d4
    Pace: 5; Parry: 5; Toughness: 5
    Hindrances: Code of Honor, Elderly
    Edges: Essential Gear (custom), Jack-of-all-Trades, Martial Artist, Soldier
    Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Webley Mk IV Revolver (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1)
    Gear: Carpet Bag, Casual Suit, Pipe and Tobacco, Toolkit and Electronics kit, Walking Cane
    Languages: English (native, d8), French (d6), German (d6), Latin (d6), Morse Code (d6), Urdu (d6)
    Current Wealth: £300


    Novice Advances
    • Raise Skills: Fighting/Common Knowledge
    • Edge: Soldier
    • Edge: Martial Artist
    Seasoned Advances
    • Edge: Jack-of-all-Trades

    Current Load: 8 (61)
    Books In Use: Savage Worlds: Adventure Edition
    Setting Rules: Multiple Languages, Unarmored Hero
    Validity: Character appears valid and optimal
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