Joan Moorcroft
Background
You're an "army brat" and an only child, toughened up by having to move from town to town with your family, and picking up a few useful skills when going out hunting with your father and other relatives. You are only happy when outdoors, the moors around Saxfordshire are where you are happiest.
Your son Ray is six now and since the accident you are a single mother and unable to spend all the time with Ray like you used to, you needed a job, this one offered good play and flexible hours, for the first few months you did nothing and got paid, but the last few weeks it has got really busy.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6, Driving d4, Fighting d6, Folklore d4, Intimidation d4, Language (Native) d8, Notice d6+2, Occult d4, Persuasion d4, Shooting d8, Stealth d6, Survival d8+2
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Hesitant, Loyal, Stubborn, Thin Skinned (minor)
Edges: Alertness, Calculating, Woodsman
Weapons: Unarmed (Range Melee, Damage Str), Proton Pack (Range 12/24/48, Damage 2d6, ROF 1), Survival Knife (Range Melee, Damage Str+d4)
Gear: Compass, Flashlight, ID Card, Notepad and pen, Spare Batteries, Uniform, Walkie Talkie, Watch, Whetstone
Language: Native (native, d8)
Current Wealth: £0
Special Abilities
- Languages Known: Native (native, d8)
Advances
Novice Advances- Edge: Alertness
- Raise Skills: Folklore/Occult
Validity: Character appears valid and optimal
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