Grieve perceives himself as the archetypal gentleman thief, who steals for the challenge rather than the money.
He is a professional thief who has the necessary skills and inclination to relieve anyone of anything of value, but where's the fun in that!
No better to steal only those things with an intrinsic beauty.
Grieve has come to the area as there are rumours that there is something of value to be had and he wants to be the one who has it.
He has taken lately to leaving a calling card at the scene of his crimes this has upped his profile in the press.
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Electronics d6, Fighting d6, Language (Native) d8, Notice d8, Performance d6, Persuasion d6, Repair d6, Research d6, Stealth d6, Survival d4, Thievery d8+1
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Driven (minor, Be the best thief ever!), Loyal, Quirk (Always leaves a calling card at the scene of a crime), Wanted (minor, Metropolitan Police)
Edges: Danger Sense, Extraction, Thief
Weapons: Unarmed (Range Melee, Damage Str)
Gear: Backpack (Contains: Bedroll (sleeping bag; winterized), Canteen (waterskin), Lockpicks, Night Vision Goggles), Cellular Phone, Clothing, Casual
Language: Native (native, d8)
Current Wealth: £0
- Raise Attribute: Smarts
- Raise Skills: Thievery/Athletics
- Edge: Danger Sense
- Raise Skills: Repair/Notice
- Edge: Extraction
Books In Use: Savage Worlds: Adventure Edition, Horror Companion
Setting Rules: Multiple Languages, Sanity
Validity: Character appears valid and optimal
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