Betty Thompson

    Novice Female, O.S.I. Operative
    Framework: O.S.I. Operative

    Background

    Recruited from the RAAF, Betty has been with the O.S.I. since 1941.

    She doesn't talk much about her past when asked, but smile sweetly and changes the subject.


    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Academics d8, Athletics d6, Common Knowledge d8, Fighting d6, Language (Native) d8, Notice d6+2, Occult d6, Persuasion d6, Repair d4, Science d6, Shooting d6, Stealth d6, Survival d8
    Pace: 6; Parry: 5; Toughness: 5
    Rank: Cpl
    Sanity: 5
    Hindrances: Curious, Loyal, Secret (minor, Has no memory before joining OSI)
    Edges: Alertness, College Boy, Martial Artist
    Armor: Steel Helmet (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), Browning HP35 (9mm) Pistol (Range 12/24/48, Damage 2d6-1, ROF 1, AP 1), Knife (Range Melee, Damage Str+d4)
    Gear: Backpack (Contains: Bandage, Mess Kit, Gas Mask, Shelter Half, Rain Poncho), Bedroll, Boots, Canteen
    Language: Native (native, d8)
    Current Wealth: $25

    Special Abilities

    • Languages Known: Native (native, d8)
    • Basic Training:
    • OSI: Fighting d6, Shooting d6, Athletics d6, Notice d6, Stealth d6

    Advances

    Novice Advances
    • Raise Skills: Common Knowledge/Occult
    • Edge: Martial Artist
    • Raise Skills: Survival/Academics

    Current Load (normal/combat): 38.75 / 19.5 (41)
    Books In Use: Savage Worlds: Adventure Edition, Weird War II
    Setting Rules: Character Frameworks, Sanity
    Validity: Character appears valid and optimal
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