Hild the Paladin

    Seasoned Human

    Background

    Years ago, your village was destroyed by Danes while you were gathering firewood. You escaped, but you were the only member of your settlement to do so. For right or wrong, guilt has haunted you ever since. You’ve sworn never to let that happen again.

    You learned to fight, not only to defend yourself, but also others. Your drive to champion the meek soon drew the attention of someone else. One night as you slept, a voice spoke in your dreams. It claimed to be that of Merlin, a name from ancient stories, the adviser of the legendary King Arthur. Merlin said you had been chosen to be one of his holy warriors, his “paladins,” and to bear a powerful artifact to defeat a growing evil.

    When you awoke, you found a strange instrument Merlin called a “Peacemaker” and other items beside you. Somehow you knew how to use it, almost as if you’d learned in your dreams. It threw bullets faster than the best sling and spoke with a voice like thunder. The Peacemaker uses strange bullets unlike anything you’ve ever seen, but Merlin also imparted upon you the knowledge to make new ones from the empty shells left behind. Without those, the Peacemaker is at best an oddly-shaped cudgel. But with them, few can stand against it.

    You began to attract others as you wandered the land and now have a band of loyal companions to help in your battle against evil. You follow the Code of Chivalry in all you do, Merlin’s instructions he claims come from a different time but he insists on even in these Dark Ages.


    Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
    Skills: Athletics d4, Common Knowledge d4, Fighting d6, Intimidation d8, Language (English) d8, Language (Gaelic) d10, Language (Norse) d10, Language (Saxon) d10, Notice d6, Persuasion d4, Shooting d8, Stealth d4, Survival d4, Virtue d8
    Pace: 6; Parry: 5; Toughness: 8 (2)
    Hindrances: Code of Chivalry (setting), Heroic, Loyal, Stubborn
    Edges: Arcane Background (Paladin), Brave, Two-Fisted, Two-Gun Kid
    Armor: Leather Jacket (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Seax, Long (Range Melee, Damage Str+d6)
    Gear: 30x Bullets, Medium, Ritual implements, Scabbard for Peacemaker, Tinderbox
    Languages: Saxon (d6), Norse (d6), Gaelic (d6), English (native, d8)
    Current Wealth: $308
    Arcane Background: Paladin (Custom)
    • Power Points: 10
    • Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168)

    Special Abilities

    • Paladin: Power Points: 10; Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Smite (Savage Worlds: Adventure Edition p168)
    • Languages Known: Saxon (d6), Norse (d6), Gaelic (d6), English (native, d8)

    Advances

    Novice Advances
    • Edge: Brave
    • Raise Skills: Notice/Intimidation
    • Raise Attribute: Agility
    Seasoned Advances
    • Edge: Two-Fisted
    • Edge: Two-Gun Kid

    Current Load: 15.2 (41)
    Books In Use: Savage Worlds: Adventure Edition, Fantasy Add-On - Bards and Minstrels, Fantasy Add-On - Fighters and Warlords, Fantasy Add-On - Tomes & Prayers, Fantasy Add-On - Wizards & Mystics
    Setting Rules: Multiple Languages
    Validity: Character appears valid and optimal
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