Seasoned Male Human


    Past the Ironbound Archipelago, across the Steaming Sea, lies the Broken Bay, haven of scoundrels, raiders, cutthroats, and killers in the bloodiest viking traditions of the Lands of the Linnorm Kings. As a youth, Hakon waited impatiently to come of age and join the seasonal southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. The proud raiders boasted of desperate battles at sea, of ceaseless storms and sea monsters and foreign towns cloaked in sheets of cascading flames. Hakon committed these stories to memory, adding his own embellishments to create an oral history for his people—vowing to one day make a place for himself within it.

    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d6, Battle d6, Boating d6, Common Knowledge d6, Fighting d6, Language (Binary) d6, Language (Linguist #2) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Skald) d8, Notice d6, Occult d6, Performance d6, Persuasion d6, Spellcasting d8, Stealth d4
    Pace: 6; Parry: 5; Toughness: 7 (2)
    Hindrances: Curious, Heroic
    Edges: Arcane Background (Magic), Channeling, Combat Reflexes, Level Headed, New Powers (Fear, Warrior's Gift), Power Points, Two-Fisted
    Armor: Leather Jacket (Armor 2), Leather Leggings (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Axe, Hand (Range Melee, Damage Str+d6), Axe, Hand (Range Melee, Damage Str+d6), Dagger/Knife (Range Melee, Damage Str+d4)
    Gear: Backpack (Contains: Bedroll (sleeping bag; winterized), Lantern (four hours, 4” radius), Trail Rations, Whetstone, Flint and Steel, Rope, hemp (10”/20 yards)), Clothing, Casual
    Languages: Skald (native, d8), Binary (d6), Linguist #2 (d6), Linguist #3 (d6), Linguist #4 (d6)
    Current Wealth: 7 GP
    Arcane Background: Magic (SWADE)
    • Power Points: 15
    • Powers: Battle Song (Custom), Ear-Piercing Chord (Fear; Savage Worlds: Adventure Edition p161), Horn Blast (Stun; Savage Worlds: Adventure Edition p168-169), Relief (Savage Worlds: Adventure Edition p166), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)


    Novice Advances
    • Raise Skills: Occult/Spellcasting
    • Edge: Level Headed
    • Edge: Combat Reflexes
    Seasoned Advances
    • Edge: New Powers (Fear, Warrior's Gift)
    • Edge: Power Points
    • Edge: Channeling

    Current Load (normal/combat): 53 / 22 (41)
    Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
    Setting Rules: Born a Hero, Multiple Languages
    Validity: Character appears invalid
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