Saywer Jos

    Seasoned Half-Folk, Rogue

    Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
    Skills: Athletics d8, Common Knowledge d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4, Stealth d8, Taunt d4, Thievery d8+1
    Pace: 5; Parry: 5; Toughness: 4
    Hindrances: Loyal, Suspicious (minor), Wanted (major, Wanted for suspected murder)
    Edges: Acrobat, Dodge, Luck, Quick, Thief
    Armor: Leather Cap (Armor 2), Leather Jacket (Armor 2), Leather Leggings (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Sling (Range 4/8/16, Damage d4, ROF 1), Sword, Short (Range Melee, Damage Str+d6)
    Gear: Backpack (Contains: Canteen (waterskin), Flint and Steel, Lantern (four hours, 4” radius), Lockpicks, Rope, hemp (10”/20 yards), 10x Sling stone, Trail Rations), Sling stone
    Language: Native (native, d8)
    Current Wealth: $15.90

    Special Abilities

    • Luck: Half-folk draw one additional Benny per game session.
    • Reduced Pace: Decrease the character’s Pace by 1 and their running die one die type.
    • Size -1: Half-folk average only about four feet tall, reducing their Size (and therefore Toughness) by 1.
    • Spirited: Half-folk are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12 + 1.
    • Languages Known: Native (native, d8)
    Starting Bennies: 4

    Advances

    Novice Advances
    • Edge: Acrobat
    • Edge: Quick
    • Raise Attribute: Spirit
    Seasoned Advances
    • Edge: Dodge

    Books In Use: Savage Worlds: Adventure Edition
    Validity: Character appears valid and optimal
    Meghan
    user645
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