
Saywer Jos
Seasoned Half-Folk, Rogue
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4, Stealth d8, Taunt d4, Thievery d8+1
Pace: 5; Parry: 5; Toughness: 4
Hindrances: Loyal, Suspicious (minor), Wanted (major, Wanted for suspected murder)
Edges: Acrobat, Dodge, Luck, Quick, Thief
Armor: Leather Cap (Armor 2), Leather Jacket (Armor 2), Leather Leggings (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Sling (Range 4/8/16, Damage Str+d4, ROF 1), Sword, Short (Range Melee, Damage Str+d6)
Gear: Backpack (Contains: Canteen (waterskin), Flint and Steel, Lantern (four hours, 4” radius), Lockpicks, Rope, hemp (10”/20 yards), 10x Sling stone, Trail Rations), Sling stone
Language: Native (native, d8)
Current Wealth: $15.90
Special Abilities
- Luck: Half-folk draw one additional Benny per game session.
- Reduced Pace: Decrease the character’s Pace by 1 and their running die one die type.
- Spirited: Half-folk are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12 + 1.
- Size -1: Half-folk average only about four feet tall, reducing their Size (and therefore Toughness) by 1.
- Languages Known: Native (native, d8)
Advances
Novice Advances- Edge: Acrobat
- Edge: Quick
- Raise Attribute: Spirit
- Edge: Dodge
Books In Use: Savage Worlds: Adventure Edition
Validity: Character appears valid and optimal
Validity: Character appears valid and optimal
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