Grandpa Masterson

    Seasoned at my age, that stuff just don't matter any more Human

    Background

    When the story mentions Bot Masterson Granpa looks up a far more interested than only seconds before. But Thinking back he remembers...

    Grandpa's favorite daughter Molly helped make hundreds of bots as the supervisor of a manufacturing facility. But her favorite was always Bot Masterson. When he went bad and helped fight in the rebellion Molly (Grandma to her own) was heart broken. Nearly every bot he ever helped build went bad. But she thought at least Bot would have decided to go Cog.

    When she was dying she knew her time was limited, all she asked was for just one of her bots to come see her, to change and decide to join the Cogs. She never admitted it, but Grandpa knew she was ashamed of her work. So when Bot did not respond to the letter then sent (Word was the he shot the postman, which kinda makes sense) Grandma asked Grandpa to find all them bots, to find them and gun them down if they won't repent of their ways. Now Grandpa is on the road with Charlotte Molly's only granddaughter and the two of them are gonna set things right before he dies...

    Back in the present the old man looks around and nods. These young fellers bout ta be in fer a hurt if they ain't got no one ta be watchin out fer em. He best be going wid em. "I'm in."

    Description

    Weathered old man, lathered skin and ready to drop dead any minute.


    Attributes: Agility d8-1, Smarts d8, Spirit d6, Strength d4-1, Vigor d6-1
    Skills: Athletics d6, Common Knowledge d6, Fighting d4, Intimidation d8, Language (Native Language) d8, Notice d6, Persuasion d4-1, Repair d6, Riding d8, Shooting d10, Stealth d4, Survival d4
    Pace: 5; Parry: 4; Toughness: 5
    Hindrances: Elderly, Hard of Hearing (minor), Mean
    Edges: Ambidextrous, Marksman, Quick, Rapid Fire, Steady Hands, Two-Gun Kid
    Weapons: Unarmed (Range Melee, Damage Str), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1), Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, ROF 1, AP 1)
    Gear: Backpack (Contains: Blanket, Whetstone, Trail Rations), Boots, Hiking, Bullet, Medium , Horse (Contains: Bedroll (sleeping bag; winterized), Saddle, Blanket, Clothing, Casual, Rope, hemp (10”/20 yards), Knife/Dagger)
    Language: Native Language (native, d8)
    Current Wealth: $-495

    Special Abilities

    • Languages Known: Native Language (native, d8)

    Advances

    Novice Advances
    • Edge: Marksman
    • Edge: Two-Gun Kid
    • Edge: Steady Hands
    Seasoned Advances
    • Edge: Rapid Fire

    Books In Use: Savage Worlds: Adventure Edition
    Validity: Character appears invalid
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