Overdrive
Background
"Want remote surveillance on your mark? Need some heavy fire support on your next run? Well, then, you're in luck, I'm here.”
The drone jockey is an expert when it comes to using drones. More then just the get away driver, the drone jockey relies upon a stable of drones with various abilities to become a one person army. No matter what the situation, someone out there has designed a drone for the job. The drone jockey is truly alive when their rapidly leaping from drone to drone, taking complete control of their machines.
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d4, Boating d6, Common Knowledge d6, Driving d10, Electronics d6, Fighting d6, Language (Native) d8, Notice d6, Persuasion d4, Piloting d10, Repair d6, Shooting d8, Stealth d4
Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Big Mouth, Enemy (minor, Hexon Corporation), Loyal, Stubborn
Edges: Ace, Chromed, Implanted
Armor: Armor Clothing (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Medium Pistol (Range 12/24/48, Damage 2d6, ROF 1, AP 1)
Gear: Bullets, Pistol, Hunter Drone, Surveillance Drone
Language: Native (native, d8)
Current Wealth: 0 Logistic Points
Special Abilities
- Datajack [0 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.52): They allow the user to connect to a cyberterminal, cyberdeck, pilot-rig equipped vehicle, remote control deck, or other fitting piece of machinery.
- Vehicle Control Rig [1 Implant Point] (1 strain, Sprawlrunners Sprawlrunners p.55): Allows the wearer to connect to a vehicle if it’s equipped with a Jockey Adapter, or to a drone over a remote control deck, and control them with their mind. They also gain a +2 bonus to rolls when trying to interrupt an opponent while jacked into a vehicle or drone.
- Chipjack [0 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.52): It allows the user to insert and access datachips, if they have cybereyes, and skill-softs, if they have skillwires. A chipjack is also used to connect to a SimSense deck.
- Phone [0.5 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.53): The user must speak to use the phone, but low mumbling is sufficient.
- Air Filtration System [0.5 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.53): Filtration systems implanted into the airways grant a +2 bonus to Vigor rolls against inhaled toxins and dangers.
- Languages Known: Native (native, d8)
Cyberware
- Datajack [0 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.52): They allow the user to connect to a cyberterminal, cyberdeck, pilot-rig equipped vehicle, remote control deck, or other fitting piece of machinery.
- Vehicle Control Rig [1 Implant Point] (1 strain, Sprawlrunners Sprawlrunners p.55): Allows the wearer to connect to a vehicle if it’s equipped with a Jockey Adapter, or to a drone over a remote control deck, and control them with their mind. They also gain a +2 bonus to rolls when trying to interrupt an opponent while jacked into a vehicle or drone.
- Chipjack [0 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.52): It allows the user to insert and access datachips, if they have cybereyes, and skill-softs, if they have skillwires. A chipjack is also used to connect to a SimSense deck.
- Phone [0.5 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.53): The user must speak to use the phone, but low mumbling is sufficient.
- Air Filtration System [0.5 Implant Points] (1 strain, Sprawlrunners Sprawlrunners p.53): Filtration systems implanted into the airways grant a +2 bonus to Vigor rolls against inhaled toxins and dangers.
Advances
Novice Advances- Raise Skills: Driving/Piloting
- Raise Skills: Shooting/Electronics
- Raise Attribute: Agility
- Raise Skills: Driving/Piloting
Books In Use: Savage Worlds: Adventure Edition, Sprawlrunners
Setting Rules: Cyberware Tab, No Power Points
Validity: Character appears invalid
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