May O'Casey

    Novice Female Human, Reporter

    Background

    May O'Casey was a computer programmer for Hexon, she was assigned to Dr Saxton's team working on the Guardian project. This project was to protect the world from enemies alien or home grown.

    However after the moon base was destroyed by a mistake in the nuclear powered reactors built by Hexon, that they covered up, using the Guardians to eliminate any potential witnesses, she left taking as much data with her as she could.

    She went to Big City and Channel 15 News (the only TV company not owned by Hexon), before the story could be broadcast, terrorist attacked Channel 15 and the Hexon Guardians went sent in to save the staff.

    The terrorists it seemed were not prepared to give up without an ultimate sacrifice and detonated a bomb, that destroyed the building, the staff, and remote wiped all backups.

    May is now a freelance journalist trying to find the proof she needs to show want Hexon did...


    Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6, Vigor d6
    Skills: Athletics d8, Common Knowledge d6, Electronics d10, Fighting d6, Hacking d8, Intimidation d8, Language (Native) d8, Notice d10, Persuasion d10, Research d8, Science d10, Stealth d6
    Pace: 6; Parry: 5; Toughness: 5
    Hindrances: Curious, Impulsive, Out Of My League, Stubborn
    Edges: Extraction, Great Luck, Improved Dodge, Investigator, Level Headed, Luck, Reliable
    Weapons: Unarmed (Range Melee, Damage Str), Baton (Range Melee, Damage Str+d4)
    Gear: Backpack (Contains: "Bug" (Micro Transmitter), Cameras (digital), Stun Gun, Parabolic Microphone, Medic Kit, Lighter, Laptop computer), Boots, Hiking, Cellular Phone
    Language: Native (native, d8)
    Current Wealth: $83

    Special Abilities

    • Languages Known: Native (native, d8)
    • Extra Actions: An additional action per round per level.
    • Gifted: Ignore –2 penalty when making unskilled rolls.
    • Heightened Senses: Improved sense or perception - Perception
    • Super Attribute: spirit: Increase an attribute a die type.
    • Super Edge: Grants a Combat Edge.
    • Super Edge: Grants a Combat Edge.
    • Super Edge: Grants a Combat Edge.
    • Super Edge: Grants a Combat Edge.
    • Super Skill: Electronics: Increase a skill a die type
    • Super Skill: Notice: Increase a skill a die type
    • Super Skill: Persuasion: Increase a skill a die type
    • Super Skill: Intimidation: Increase a skill a die type
    • Super Skill: Science: Increase a skill a die type
    • Super Skill: Fighting: Increase a skill a die type
    • Super Skill: Stealth: Increase a skill a die type

    Super Powers

    • Extra Actions (2)
    • Super Attribute: spirit (2)
    • Super Skill: Notice (3)
    • Super Skill: Intimidation (3)
    • Gifted
    • Super Edge
    • Super Edge
    • Super Edge
    • Super Edge
    • Super Skill: Electronics (2)
    • Super Skill: Persuasion (2)
    • Super Skill: Science (2)
    • Heightened Senses - Perception
    • Super Skill: Fighting
    • Super Skill: Stealth
    Starting Bennies: 5

    Advances

    Novice Advances
    • Raise Attribute: Strength
    • Edge: Investigator
    • Edge: Reliable

    Current Load: 19.5 (41)
    Books In Use: Savage Worlds: Adventure Edition, Super Powers Companion (2014)
    Setting Rules: Born a Hero, Super Hero!, Super Strength
    Supers Campaign Level: Street Fighters
    Validity: Character appears valid and optimal
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