Morgan Stein

    Seasoned Male Human, Syker

    Background

    You served your time, and more, so when the order came to go back to Earth you decided to stay. Now EXFOR calls you a deserter, but your powers are in demand, and you’re safe enough... for now.


    Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d6, Common Knowledge d6, Fighting d6, Intimidation d6, Language (Native) d8, Notice d8+2, Persuasion d4, Psionics d8, Shooting d6, Stealth d6, Survival d6
    Pace: 6; Parry: 5; Toughness: 9 (4)
    Hindrances: Delusional (minor, ), Loyal, Outsider (major, ), Overconfident
    Edges: Alertness, Arcane Background (Syker), Concentration, New Powers (Telekinetic Squeeze, Fear), Power Points
    Armor: Body Armor (Armor 4)
    Weapons: Unarmed (Range Melee, Damage Str), MKIV FOP (9mm) (Range 12/24/48, Damage 2d6)
    Gear: Amanitrol, Commlink
    Language: Native (native, d8)
    Current Wealth: $0
    Arcane Background: Syker (D:LC)
    • Power Points: 15
    • Powers: Bolt (Savage Worlds: Adventure Edition p156), Deflection (Savage Worlds: Adventure Edition p157-158), Fear (Savage Worlds: Adventure Edition p161), Havoc (Savage Worlds: Adventure Edition p162), Telekinetic Squeeze (Deadlands: Lost Colony p85)

    Special Abilities

    • Syker: Power Points: 15; Powers: Bolt (Savage Worlds: Adventure Edition p156), Deflection (Savage Worlds: Adventure Edition p157-158), Fear (Savage Worlds: Adventure Edition p161), Havoc (Savage Worlds: Adventure Edition p162), Telekinetic Squeeze (Deadlands: Lost Colony p85)
    • Baldness: Syker powers burn out the user’s hair follicles. It can be regrown if the syker ceases to use his powers, but begins to fall out quickly the moment he resumes. Many embrace their condition and sport elaborate skull tattoos.
    • Brainburn: Sykers take 2d6 damage and spend one Power Point on a Critical Failure.
    • Hands Free: Sykers can use their powers while Bound.
    • Pariah: All sykers on Banshee were recalled to Earth before the tunnel collapsed. Those still in Faraway are either deserters, outlaws, or EXFOR operatives. They have the Outsider Hindrance among human and anouk society.
    • Languages Known: Native (native, d8)

    Advances

    Novice Advances
    • Raise Skills: Common Knowledge/Survival
    • Edge: Alertness
    • Raise Skills: Stealth/Survival
    Seasoned Advances
    • Edge: New Powers (Telekinetic Squeeze, Fear)
    • Edge: Concentration

    Current Load: 7 (41)
    Books In Use: Savage Worlds: Adventure Edition, Deadlands: Lost Colony
    Validity: Character appears valid and optimal
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