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    Bladestorm

    Seasoned Male Ifrit

    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d8
    Skills: Athletics d6, Battle d6, Common Knowledge d6, Fighting d12+1, Intimidation d6, Language (Native) d8, Notice d6+2, Occult d4, Persuasion d4-1, Stealth d6
    Pace: 6; Parry: 11; Toughness: 10 (2)
    Hindrances: Distinctive Appearance (Ifrit), Mean, Wanted (major, )
    Edges: Alertness, Counterattack, Super Powers (15), Sweep (custom), Two-Fisted
    Armor: Combat Armor (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Katana (Range Melee, Damage Str+d6+1), Katana (Range Melee, Damage Str+d6+1)
    Language: Native (native, d8)
    Current Wealth: $500

    Special Abilities

    • Adaptable (Racial): The race has great variation among its people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements).
    • Environmental Weakness (Racial): Cold
    • Infravision (Racial): The creature detects and “sees” heat, either through eyes or other sensory organs. This allows it to halve penalties for bad lighting when attacking targets that radiate heat.
    • Languages Known: Native (native, d8)
    • Parry (3): +3 Parry - See page SPCp79
    • Super Attribute (2; Strength): Boost Selected Attribute by 2
    • Super Skill (3; Fighting): Boost selected skill by 3
    • Super Edge (1): Adds 1 Edge to obtain from the Edges tab
    • Toughness (2): +2 toughness - Device (-1): Coat

    Advances

    Novice Advances
    • Raise Attribute: Vigor
    • Edge: Counterattack
    • Edge: Sweep (custom)
    Seasoned Advances
    • Raise Attribute: Strength

    Current Load: 18 (126)
    Books In Use: Savage Worlds: Adventure Edition, SWADE Super Powers Companion (2021)
    Setting Rules: Born a Hero, Super Strength
    Validity: Character appears invalid
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