Felix “Fetch” Lemon
Background
Quote: “So what do we do now?”
When he first joined the unit, Private Felix Lemon was considered pretty useless. In the short time he’s been in action, though, he’s proven to be very handy for getting things body else in the squad can find and keeping everything running. It’s a good thing he’s proven so useful, since the squad watching out for him is the only way he’s
going to survive for long…
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d6, Common Knowledge d6-1, Driving d4, Fighting d6, Language (Native) d8, Notice d6-1, Persuasion d6, Repair d6+2, Shooting d6, Stealth d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 5
Rank: Private
Sanity: 6
Hindrances: Clueless, Replacement, Stubborn
Edges: Charismatic, Luck, Mechanically Inclined, Scavenger
Armor: Steel Helmet (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), M1 Carbine (.30) Rifle (Range 15/30/60, Damage 2d6, ROF 1), 2x Mk2 Pineapple Grenade (Range 5/10/20, Damage 3d6)
Gear: Backpack (Contains: Bandage, Bedroll, Canteen, Entrenching Tool, Gas Mask, Mess Kit, Rain Poncho, Shelter Half), Boots, Uniform, Web Belt
Language: Native (native, d8)
Current Wealth: $50
Special Abilities
- Languages Known: Native (native, d8)
- Basic Training: Spirit d6
- MOS School: Fighting d6, Shooting d6, Athletics d6, Notice d6
Advances
Novice Advances- Raise Skills: Stealth/Thievery
- Raise Attribute: Spirit
- Edge: Charismatic
Books In Use: Savage Worlds: Adventure Edition, Weird War II
Setting Rules: Character Frameworks, Sanity
Validity: Character appears valid and optimal
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