Sparky Warwalker

    Seasoned Male Dwarf, MARS Robot Vehicle Ace
    Iconic Framework: MARS Robot Vehicle Ace

    Background

    This is the background


    Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
    Skills: Athletics d6, Common Knowledge d6+2, Electronics d8+4, Fighting d10, Hacking d6+2, Language (American) d8, Language (Dwarven) d4, Notice d8, Persuasion d6, Piloting d10+2, Repair d8+2, Research d6+2, Science d4, Shooting d10, Stealth d6, Thievery d6
    Pace: 5; Running Die: d4; Parry: 7; Toughness: 14 (5)
    Hindrances: Curious, Overconfident
    Edges: Ace, Brawny, Combat Ace, Dodge, Elan, Filthy Rich, Luck, Rich, Robot Vehicle Jock, Streetwise
    Armor: Huntsman Medium Personal Armor (Armor 5)
    Weapons: Unarmed (Range Melee, Damage Str), Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1, AP 2), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
    Gear: Lockpicks, NG-S2 Survival Pack (Contains: Wooden Cross, Wooden Stakes, Ramjet Rounds, Large, Survival Knife, 7x MD Plastique)
    Languages: American (native, d8), Dwarven (d4)
    Current Wealth: $150

    Special Abilities

    • D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
    • Low Light Vision: Ignore penalties for Dim and Dark Illumination
    • Near-Human Physiology: Those unfamiliar with dwarven physiology suffer only a −1 penalty to Healing skill rolls and cybernetics checks.
    • Physical Strength and Endurance: Dwarves start with a d6 Strength and d6 Vigor, increase Trait maximums accordingly.
    • Racial Animosity: Dwarves suffer −2 on Persuasion checks when dealing with elves.
    • Reduced Pace: Decrease their Pace by 1 and their running die by one die type.
    • Squat: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and most human power armor is not an option.
    • Technically Inclined: Begin with d4 Repair and d4 Science.
    • Robot Vehicle Jock: Begin with Electronics d6, Piloting d6, plus the Ace and Robot Vehicle Jock Edges.
    • Killing Machine: While piloting a robot vehicle the ace gains the use, bonuses, and effects of all personal Combat Edges and associated aneuvers.
    • 4 Advances: MARS Packages start with 4 advances at Seasoned

    Cyberware

    • Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    • Vehicle Interface Package* (1 strain, Custom): Grants +2 to related Boating, Driving, Piloting, and Electronics checks
    • Cyber-Wired Reflexes (1 strain, Custom): Raise Agility one die step
    • Language Translator (1 strain, Custom): Translates languages at d12+2. The system learns new languages—roll a d6 each day. On a 4+ gain one skill die step.

    Vehicles

    • Triax X-1000 Ulti-Max (Size: 4 (Large); Handling: ; Toughness: 34 (18); Pace: 11; Running Die: d8; Top Speed: 45mph/73kph; Strength: d12+5; Notes: MDC Armor, Propulsion Jets (water/vacuum Pace 6), Force Field (+8 Toughness, stops working if Wounded, 24 hour recharge, energy weapons can’t fire out), Rarity –5)
      Weapons
      • 2 × Mini-Missile Launchers (Shoulders, Forward, RoF 4, 15 Shots each)
        Mini-Missile - Range 100/200/400, Damage see warhead, ROF 1, M.D.C.
      • Anti-Personnel Laser (Coaxial mount in the Rail Gun)
        Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5, M.D.C.
      • VX-180 Heavy Rail Gun (Handheld, Two Hands, RoF 2, Reaction Fire, +1 Shooting)
        Heavy Rail Gun - Range 100/200/400, Damage 4d12+4, ROF 3, AP 18, M.D.C.

      • Contains: Tool Kit

    Starting Bennies: 4

    Advances

    Novice Advances
    • Edge: Streetwise
    • Raise Skills: Fighting/Piloting
    • Raise Attribute: Spirit
    Seasoned Advances
    • Edge: Elan
    • Edge: Dodge

    Current Load (normal/combat): 67.75 / 27 (81)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super Strength
    Validity: Character appears valid and optimal
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