Al

    Seasoned Male Elf, MARS Vagabond, and Rogue
    Iconic Framework: MARS Vagabond

    Attributes: Agility d12, Smarts d10, Spirit d8, Strength d6, Vigor d8
    Skills: Athletics d4, Common Knowledge d6, Electronics d8, Fighting d8, Language (Dragonese/ Elven) d8, Notice d8, Persuasion d6+2, Shooting d8, Spellcasting d8, Stealth d10, Thievery d10+1
    Pace: 6; Parry: 6; Toughness: 12 (4); Size: Normal (1)
    Strain: 8/8
    Hindrances: Anemic, Curious, Driven (minor, To be the Best), Loyal, Quirk (Culturally Superior)
    Edges: Arcane Background (Magic), Attractive, Brawny, Charismatic, Common Bond, Elan, Filthy Rich (setting), Hard to Kill, I Know a Guy, Luck, Master of Magic, Quick, Scrounger, Thief
    Armor: Plastic-Man Light EBA (Armor 4)
    Weapons: Unarmed (Range Melee, Damage Str), Iceblast Shotgun (Range Melee, Damage d8+1, ROF 1), Survival Knife (Range Melee, Damage Str+d4), TX-11 Sniper Laser Rifle (Range 24/48/96, Damage 4d6+1, ROF 1), Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: Language Translator, NG-S2 Survival Pack, Shadow Cloak (TW), Wooden Cross
    Language: Dragonese/ Elven (native, d8)
    Current Wealth: 0 cr
    Arcane Background: Magic (Rifts® TLPG)
    • PPE: 10
    • Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Mara's Enhancement (Boost Trait; Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Shield Spell (Deflection; Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1)

    Special Abilities

    • Magic: Power Points: 10; Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Mara's Enhancement (Boost Trait; Savage Worlds: Adventure Edition p156; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Shield Spell (Deflection; Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited); Skill Bonus: +1)
    • Power Activators: Magic users must be able to gesture and speak to cast spells.
    • Languages Known: Dragonese/ Elven (native, d8)
    • Begin with +4 skill points.:
    • 4 Advances: MARS Packages start with 4 advances at Seasoned
    • Gifted Learner: Vagabonds make all unskilled checks at d4 (instead of d4−2).
    • Vagabond: Begin with Elan, Luck, Hard to Kill, and one more Edge of choice
    • Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
    Starting Bennies: 4

    Advances

    Novice Advances
    • Raise Attribute: Agility
    • Edge: Attractive
    • Raise Skills: Notice/Stealth
    Seasoned Advances
    • Raise Attribute: Smarts
    • Edge: Charismatic
    • Raise Skills: Notice/Thievery

    Current Load: 54.25 (61)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Setting Modlines: add_edge:Filthy Rich
    Validity: Character appears valid and optimal
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