Anders Järv
Background
It never occurred to me to ask why they hired a detective to go all the way to Kristinehamn instead of contacting the local authorities. I assumed they had heard of the man who solved the dockside murders. But what they needed was someone to clean up a slaughterhouse. The castle looked as if it had been blasted by cannons. The villagers were afraid to enter. It reeked of blood and excrement. I don’t even want to think about what happened next. I banished whatever it was that had attacked the von Fleesingen family and turned their bodies inside out. But not before it had slain every man, woman and child in the nearby villages. I now visit the castle every night.
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Academics d6, Athletics d6, Common Knowledge d6, Fighting d6, Language (Native) d8, Notice d8, Occult d4, Persuasion d6, Research d8, Shooting d6, Stealth d6, Thievery d6
Pace: 6; Parry: 5; Toughness: 5
Rippers Reason: 5,
Rippers Status: 2,
Hindrances: Curious, Enemy (minor, Jarl Alfred Köningsmark), Quirk (Constant adulterer)
Edges: Calculating, Fortune Favors the Bold, Investigator, Streetwise
Weapons: Unarmed (Range Melee, Damage Str), Pistol (Range Melee, Damage 2d6, ROF 1, AP 1), Sword Cane (Range Melee, Damage Str+d4, +1 Parry), Wooden Stake (Range Melee, Damage Str+d4)
Gear: Bedroll, Bullets, medium (lead), Clothing, common
Language: Native (native, d8)
Current Wealth: £0
Factions: Frazer’s Fighters
Special Abilities
- Languages Known: Native (native, d8)
Advances
Novice Advances- Raise Skills: Notice/Thievery
- Edge: Calculating
- Edge: Streetwise
- Raise Skills: Stealth/Thievery
- Edge: Fortune Favors the Bold
Books In Use: Savage Worlds: Adventure Edition, Rippers Resurrected
Setting Rules: Rippers Reason, Rippers Status
Validity: Character appears valid and optimal
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