Gralin

    Heroic Male Half-Folk, Assassin/Thief

    Background

    You grew up in the slums of a large city, a place of danger and opportunity, where your nimble fingers and sharp wits earned you a position in one of the street gangs. As you grew older, you continued honing your skills, joining the thieves guild and making a name for yourself. But guild jobs often left you feeling unsatisfied, and you sought out new and exciting challenges to test your mettle.

    Eventually, you grew tired of city life and decided to travel, to explore the world and discover its secrets. It was never the money that motivated you to become a thief, after all—it was always about the excitement, the thrill, the challenge. You wanted to prove yourself, to show everyone how good you are.


    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d10, Common Knowledge d6, Fighting d8, Language (Native) d8, Notice d8, Persuasion d6, Shooting d6, Stealth d10, Thievery d10+1
    Pace: 5; Parry: 6; Toughness: 6 (2)
    Hindrances: Driven (major, Prove you’re the best thief), Enemy (minor, Nobleman), Suspicious (minor)
    Edges: Assassin, Danger Sense, Dodge, First Strike, Free Runner, Improved Dodge, Improved Extraction, Level Headed, Luck, Streetwise, Thief
    Armor: Leather Jacket (Armor 2), Leather Leggings (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Sword, Short (Range Melee, Damage Str+d6)
    Gear: Backpack (Contains: Canteen (waterskin), Flint and Steel, Lockpicks), Clothing, Casual
    Language: Native (native, d8)
    Current Wealth: 2 GP

    Special Abilities

    • Luck: Half-folk draw one additional Benny per game session.
    • Reduced Pace: Decrease the character’s Pace by 1 and their running die one die type.
    • Size -1: Half-folk average only about four feet tall, reducing their Size (and therefore Toughness) by 1.
    • Spirited: Half-folk are generally optimistic beings. They start with a d6 Spirit instead of a d4. This increases their maximum Spirit to d12 + 1.
    • Languages Known: Native (native, d8)
    Starting Bennies: 4

    Advances

    Novice Advances
    • Raise Attribute: Agility
    • Edge: Free Runner
    • Raise Skills: Fighting/Thievery
    Seasoned Advances
    • Raise Skills: Stealth/Athletics
    • Edge: Dodge
    • Edge: Extraction
    • Edge: First Strike
    Veteran Advances
    • Edge: Improved Dodge
    • Edge: Improved Extraction
    • Edge: Level Headed
    • Edge: Danger Sense
    Heroic Advances
    • Edge: Assassin

    Current Load: 24 (41)
    Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
    Setting Rules: Born a Hero
    Validity: Character appears valid and optimal
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