Dípsagnos

    Novice Male Lyn-Srial, Mind Melter
    Iconic Framework: Mind Melter

    Attributes: Agility d4, Smarts d10, Spirit d10, Strength d6, Vigor d6
    Skills: Athletics d4, Common Knowledge d4, Language (Native) d8, Notice d12+2, Occult d8, Persuasion d6, Psionics d12, Stealth d4, Survival d6
    Pace: 6; Flying Pace: 12; Parry: 2; Toughness: 12 (5)
    Hindrances: Cautious, Habit (minor, Fidgets), Heroic, Heroic, Quirk (), Wanted (major, )
    Edges: Adept, Alertness, Major Psionic, Master Psionic, Mentalist, Power Points
    Armor: Huntsman Medium Personal Armor (Armor 5)
    Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: NG-S2 Survival Pack, Wooden Cross
    Language: Native (native, d8)
    Current Wealth: 1,600 cr
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: NaN
    • Powers: Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Entangle (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Relief (Savage Worlds: Adventure Edition p166), Telekinesis (Savage Worlds: Adventure Edition p169)

    Special Abilities

    • Psionics: Power Points: NaN; Powers: Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +1), Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Entangle (Savage Worlds: Adventure Edition p161), Healing (Savage Worlds: Adventure Edition p162), Relief (Savage Worlds: Adventure Edition p166), Telekinesis (Savage Worlds: Adventure Edition p169)
    • Languages Known: Native (native, d8)
    • Arcane Background (Psionics): Begins with Arcane Background (Psionics) choosing five powers, the Power Points, Major Psionic, and Master Psionic Edges as well as a d6 Psionics skill. Mind Melters begin with 30 ISP (10 ISP base plus 5 ISP from the Power Points Edge, both of which are doubled by Major Psionic).
    • Alter Aura: Have conceal arcana as an Innate Ability with the Range (Self) limitation; can use Power Modifiers as usual. In addition allows the Mind Melter to mimic the supernatural "signature" of any being desired—from a child to a greater demon, an elderly Shifter, a canine, a minor psionic, etc.
    • Expanded Awareness: Have the detect arcana power as an Innate Ability with the Range (Self) and Aspect limitations. They may sense supernatural beings within line of sight with a Notice check
    • Master of Psionics: Mind Melters get a free reroll on all Trait rolls (except Critical Failures) when using psychic abilities and their Psionics skill.
    • Mental Resistance: Have +4 to all checks to resist psionic effects, and +4 armor against psionic damage. These effects stack with Arcane Resistance, arcane protection, and similar bonuses.
    • A Little Odd: Mind Melters tend to be a little different due to the nature of their powers—gain the Quirk Hindrance.
    • Cybernetics: Mind Melters suffer −1 to the Psionics skill for each point of Strain.
    • Enemies: The Coalition and True Federation consider Mind Melters allied with enemy factions to be a dire threat, treating them with caution bordering on paranoia. They prioritize attacking them and hunt them with extreme prejudice.
    • Feared: Mind Melters suffer a −2 Persuasion when dealing with those who know what they are and fear them.

    Advances

    Novice Advances
    • Edge: Alertness

    Current Load (normal/combat): 40.25 / 20.25 (41)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Super Strength
    Validity: Character appears valid and optimal
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