Base 58

    Campaign Settings

    Books Used: Savage Worlds: Adventure Edition

    Setting Rules Used: None

    Core Skills: Athletics, Common Knowledge, Notice, Persuasion, Stealth

    Encumbrance and Wealth

    • Starting Wealth: 500₽

    Campaign or Setting Tweaks

    • Starting Attribute Points: 5
    • Starting Skill Points: 15

    Allowed/Forbidden Choices

    • Races:
      • undefined: None
      • Savage Worlds: Adventure Edition Allowed Choices: Human
    • Edges:
      • undefined Forbidden Choices: - Arcane Background, Artificer, Beast Bond, Beast Master, Champion, Channeling, Chi, Concentration, Extra Effort, Gadgeteer, Holy/Unholy Warrior, Improved Arcane Resistance, Improved Rapid Recharge, New Powers, Power Points, Power Surge, Rapid Recharge, Soul Drain, Wizard
    • Hindrances:
      • undefined Forbidden Choices: - Poverty, Young
    • Gear:
      • undefined Allowed Choices: Camouflage Fatigues, Flashlight (10” beam), Lighter, Lockpicks, MRE (Meal Ready to Eat), Winter Boots, Winter Gear (cloak/parka)
    • Armor:
      • undefined Allowed Choices: Flak Jacket (Vietnam-era), Kevlar Vest (police issue), Kevlar helmet, Thick coat, Leather Jacket
    • Weapons:
      • undefined Allowed Choices: AK47 (7.62mm), Glock (9mm), Survival Knife
      • Custom Weapons: Makarov (9mm)

        • Powers:
          • undefined: None
          • Savage Worlds: Adventure Edition: None
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