Base 58

    Campaign Settings

    Books Used: Savage Worlds: Adventure Edition

    Setting Rules Used: None

    Core Skills: Athletics, Common Knowledge, Notice, Persuasion, Stealth

    Encumbrance and Wealth

    • Starting Wealth: 500₽

    Campaign or Setting Tweaks

    • Starting Attribute Points: 5
    • Starting Skill Points: 15

    Allowed/Forbidden Choices

  • Races:
    • Savage Worlds: Adventure Edition Allowed Choices: Human
    • undefined: None
  • Edges:
    • Savage Worlds: Adventure Edition Forbidden Choices: - Arcane Background, Artificer, Beast Bond, Beast Master, Champion, Channeling, Chi, Concentration, Extra Effort, Gadgeteer, Holy/Unholy Warrior, Improved Arcane Resistance, Improved Rapid Recharge, New Powers, Power Points, Power Surge, Rapid Recharge, Soul Drain, Wizard
    • "Savage Worlds: Adventure Edition": All
    • undefined: All
  • Hindrances:
    • Savage Worlds: Adventure Edition Forbidden Choices: - Young
    • undefined Forbidden Choices: - Poverty
  • Gear:
    • Savage Worlds: Adventure Edition Allowed Choices: Camouflage Fatigues, Flashlight (10” beam), Lighter, Lockpicks, MRE (Meal Ready to Eat), Winter Boots, Winter Gear (cloak/parka)
    • undefined: None
    • : None
  • Armor:
    • Savage Worlds: Adventure Edition Allowed Choices: Flak Jacket (Vietnam-era), Kevlar Vest (police issue), Kevlar helmet, Thick coat, Leather Jacket
    • undefined: None
  • Weapons:
    • Savage Worlds: Adventure Edition Allowed Choices: AK47 (7.62mm), Glock (9mm), Survival Knife
    • : None
    • undefined: None
    • "Savage Worlds: Adventure Edition": None
  • Custom Weapons: Makarov (9mm)

  • Powers:
    • undefined: None
    • Savage Worlds: Adventure Edition: None
  • Cyberware:
  • User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.