Base 58
Campaign Settings
Books Used: Savage Worlds: Adventure Edition
Setting Rules Used: None
Core Skills: Athletics, Common Knowledge, Notice, Persuasion, Stealth
Encumbrance and Wealth
- Starting Wealth: 500₽
Campaign or Setting Tweaks
- Starting Attribute Points: 5
- Starting Skill Points: 15
Allowed/Forbidden Choices
- Races:
- undefined: None
- Savage Worlds: Adventure Edition Allowed Choices: Human
- Edges:
- undefined Forbidden Choices: - Arcane Background, Artificer, Beast Bond, Beast Master, Champion, Channeling, Chi, Concentration, Extra Effort, Gadgeteer, Holy/Unholy Warrior, Improved Arcane Resistance, Improved Rapid Recharge, New Powers, Power Points, Power Surge, Rapid Recharge, Soul Drain, Wizard
- Hindrances:
- undefined Forbidden Choices: - Poverty, Young
- Gear:
- undefined Allowed Choices: Camouflage Fatigues, Flashlight (10” beam), Lighter, Lockpicks, MRE (Meal Ready to Eat), Winter Boots, Winter Gear (cloak/parka)
- Armor:
- undefined Allowed Choices: Flak Jacket (Vietnam-era), Kevlar Vest (police issue), Kevlar helmet, Thick coat, Leather Jacket
- Weapons:
- undefined Allowed Choices: AK47 (7.62mm), Glock (9mm), Survival Knife
- Powers:
- undefined: None
- Savage Worlds: Adventure Edition: None
- Cyberware:
Custom Weapons: Makarov (9mm)
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