Dr. Enderson

    Seasoned Male Human, MARS Body-Fixer, and Street Doc
    Iconic Framework: MARS Body-Fixer

    Background

    Dr. Enderson hails from the CS where he was too unscrupulous in his selection of patients for the ISS to ignore. The Doctor's motto has always been to treat any patient as long as they can pay. After treating one D-Bee too many, Dr. Endrson nearly escaped Chi-town with his life.

    He escaped to Northern Gun where business is just as good if not better. However, he learned a valuable lesson in Chi-town. He now bankrolls a squad of mercenaries to watch his back. The ISS won't catch him off guard again.

    Now, he has contacts in nearly every merc squad in Northern Gun. He has also treated clientele from nearly every major group in the city's underbelly. He doesn't bring much to the table in a fight, but his contacts, knowledge, and medical skill serves any group he works with well.


    Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
    Skills: Athletics d4, Battle d8, Common Knowledge d8+2, Electronics d8+2, Fighting d4, Hacking d6+2, Healing d10+2, Intimidation d8+2, Language (American) d8, Notice d6, Persuasion d6, Repair d8+2, Research d6+2, Science d8, Shooting d6, Stealth d4
    Pace: 6; Parry: 4; Toughness: 6
    Strain: 5/8
    Hindrances: Arcane Averse (minor), Coalition Exile, Loyal, Ruthless (minor)
    Edges: Command, Common Bond, Followers, Healer, Hold the Line, I Know a Guy, Inspire (custom), Level Headed, Luck, Menacing, Natural Leader, Quick, Rich
    Armor: T-12 Field Medic Light EBA (Armor 6)
    Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: 12x Big Bore Shell, Bio-Analysis Kit, Computer, Field (Grade 2), Dosimeter, NG-S2 Survival Pack, 12x Naruni Plasma Cartidge, 50x Shotgun shells, 12x Shotgun shells, 6x Silver Bullet, Large, Tool Kit, Trauma Kit, Wooden Cross
    Language: American (native, d8)
    Current Wealth: 12 cr

    Special Abilities

    • Medical Suite (1 strain, Rifts® EoH Rifts® EoH p.52): Grants bonus to Healing rolls
    • Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    • Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
    • Languages Known: American (native, d8)
    • Add one die type to Smarts.: +1 die Smarts
    • Background Skills: Begin with Electronics d8, Healing d8, Repair d6, and Science d6.
    • Body Fixer: Gain a free reroll on all Healing and Science (biology) checks.
    • 4 Advances: MARS Packages start with 4 advances at Seasoned
    • Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance

    Cyberware

    • Medical Suite (1 strain, Rifts® EoH Rifts® EoH p.52): Grants bonus to Healing rolls
    • Core Electronics Package (1 strain, Rifts® TLPG Rifts® TLPG p.113): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
    • Bionic Strength Augmentation (1 strain, Rifts® TLPG Rifts® TLPG p.113): Raise Strength one die step
    Starting Bennies: 4

    Advances

    Novice Advances
    • Edge: Common Bond
    • Raise Skills: Battle/Intimidation
    • Raise Attribute: Vigor
    Seasoned Advances
    • Edge: Level Headed
    • Edge: Menacing

    Current Load (normal/combat): 62.57 / 42.57 (61)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Extra Perk Points: 2
    Validity: Character appears valid and optimal
    Koshnek
    user1763
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