Seasoned Male Dwarf


    Ever since the brutal battle with the hawkmen that took the life of Prince Roga, son of King Nurid, the ruling body of the mountain dwarfs has been left in some disarray. While a call for revenge against the hawkmen initially motivated your people to find ways to strike back against Vultan and his band of winged warriors, the unifying voice of the Earthman known as Flash Gordon convinced you all to channel your anger and turn, instead, against Ming the Merciless, the venomous spider at the center of the web that has been responsible for so much pain and bloodshed.

    You recently set out on foot with a small band of elite mountain dwarf champions in search of elusive pockets of freedom fighters with whom you hope to ally yourselves and aid in the effort to eventually dethrone the emperor.

    As your people spend most of their lives in torch lit caverns deep beneath the planet’s surface, you tend to be highly suspicious of others, but once trust is gained, you prove to be a reliable ally.

    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d10
    Skills: Athletics d8, Common Knowledge d6-1, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6-1, Persuasion d6, Stealth d8, Survival d6
    Pace: 6; Parry: 6; Toughness: 8 (1)
    Hindrances: Airsick, Cautious, Clueless
    Edges: Brawny, Combat Reflexes, Extraction, Lunge
    Armor: Leather (Armor 1)
    Weapons: Unarmed (Range Melee, Damage Str), Boomerang, S-shaped (Range 10/20/40, Damage Str+d6, ROF 1), Sword, Short (Range Melee, Damage Str+d6)
    Gear: Backpack: (Contains: Climbing Gear, Canteen:, Rope (20 yards)), Boots, Normal Clothing
    Language: Native (native, d8)
    Current Wealth: $220

    Special Abilities

    • Low Light Vision: Dwarf eyes are accustomed to the dark of their original subterranean homelands. They can see in all but pitch black conditions and ignore attack penalties for Dim and Dark lighting.
    • Small: Dwarfs average about four feet tall. Their diminutive size subtracts 1 from their Toughness.
    • Tough: Dwarfs are sturdy and resilient. They begin with a d6 Vigor instead of a d4. This increases the Trait’s maximum a like amount for normal advancement and Edges.
    • Extra Edge:


    Novice Advances
    • Raise Skills: Survival/Stealth
    • Edge: Lunge
    • Raise Attribute: Vigor
    Seasoned Advances
    • Edge: Combat Reflexes

    Current Load: 47 (61)
    Books In Use: Savage Worlds: Adventure Edition, Flash Gordon
    Validity: Character appears valid and optimal
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