Seasoned Female Orc, Ex-Soldier


    I used to be in the army, until I broke the gunnery sergeant's arm. They sent me to the brig for a year, then dishonourable discharge, but that's good, the pays better and I can choose my future rather than let the army do it for me.

    Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
    Skills: Athletics d8, Battle d4, Common Knowledge d6, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6, Persuasion d4, Shooting d8, Stealth d4, Survival d6
    Pace: 6; Parry: 6; Toughness: 13 (6); Size: Normal (1)
    Hindrances: Flashbacks (minor, ), Overconfident, Ruthless (minor)
    Edges: Brawny, Chromed, Combat Reflexes, Implanted, Steady Hands
    Armor: Armor Jacket (Armor 4)
    Weapons: Unarmed (Range Melee, Damage Str), Assault Rifle (Range 24/48/96, Damage 2d8, ROF 3, AP 2)
    Gear: Bullets, SMG, Rifle, MG, Grenade, Assault, Grenade, Fragmentation, Handset Phone
    Language: Native (native, d8)
    Current Wealth: 0 Logistic Points

    Special Abilities

    • Burly: Orcs start with a d6 in Strength. This raises their maximum for Strength to d12 + 1.
    • Low Light Vision: The sensitive eyes of orcs let them see in the Dim and Dark lights of the skyscrapers’ shadows. Orcs have no penalty for Dim or Dark conditions.
    • Outsider (Minor): Orcs are generally mistrusted. Harassment happens on a daily basis. They also suffer a –2 penalty on Persuasion rolls when not dealing with other orcs.


    • Datajack [0 Implant Points] (1 strain, Custom): They allow the user to connect to a cyberterminal, cyberdeck, pilot-rig equipped vehicle, remote control deck, or other fi􀀐ing piece of machinery.
    • Dermal Plating [1 Implant Point] (1 strain, Custom): Dermal Plating is obvious to the naked eye. It does not count as natural armor. This implant may be purchased twice.
    • Cybereyes [0 Implant Points] (1 strain, Custom): Cybereyes allow the user to display data from various sources on their own field of view (internal memory, implanted phones, datachips in a chipjack, data fed in via cable through a datajack).
    • Flare Compensation [0.5 Implant Points] (1 strain, Custom): Ignore penalties due to overly sudden bright light and flashes.
    • Cyberears [0 Implant Points] (1 strain, Custom): Cyberears allow the user to listen to audio data from various sources (internal memory, implanted phones, datachips in a chipjack, data fed in via cable through a datajack).
    • Damper [0.25 Implant Points] (1 strain, Custom): Grants +1 to Toughness or defensive rolls against sound based a􀀐acks.
    • Improved Frequency Range [0.25 Implant Points] (1 strain, Custom): This upgrade allows the user to hear sounds of pitch higher or lower than the human range of hearing.


    Novice Advances
    • Edge: Brawny
    • Raise Attribute: Vigor
    • Edge: Steady Hands
    Seasoned Advances
    • Edge: Combat Reflexes

    Current Load: 19 (81)
    Books In Use: Savage Worlds: Adventure Edition, Sprawlrunners
    Setting Rules: Cyberware Tab, No Power Points
    Validity: Character appears valid and optimal
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