Captain Artie Scott
Background
A decorated soldier in the United States Army and a celebrated member of the World Space Council, you volunteered (drew the shortest straw) to pilot a prototype, atomic-powered rocket ship (the Oppenheimer II) to discover what happened to the rogue scientist, Dr. Hans Zarkov who disappeared into outer space some time ago.
Once free of Earth’s gravitational field, you detected and then pursued a faint trail of energized quantum particles that led you across the gulf of space and onto the surface of an alien world. Beyond your spacecraft’s hatch, you quickly discovered that you felt invigorated by the primal planet’s highly oxygenated atmosphere and empowered by its reduced gravity.
Back on planet Earth, some of your army buddies often jokingly referred to you as “Great” Scott and never before has this felt more appropriate.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d4, Fighting d6, Language (Native) d8, Notice d6, Persuasion d6+1, Piloting d8, Repair d4, Shooting d8, Stealth d6
Pace: 8; Running Die: d8; Parry: 5; Toughness: 5
Hindrances: Amorous, Heroic, Obligations (minor, Find Zarkov)
Edges: Ace, Attractive, Brave, Dodge, Fleet-Footed, Rocket Jock
Weapons: Unarmed (Range Melee, Damage Str), Knife, Clasp (Range Melee, Damage Str+d4), Ray Gun Pistol (Range 12/24/48, Damage 2d6+2, ROF 1)
Gear: Backpack: (Contains: Canteen:, Flashlight, Power Crystal, Small, Rope (20 yards)), Boots, Goggles, Hat, Normal Clothing
Language: Native (native, d8)
Current Wealth: Ӎ40
Special Abilities
- Languages Known: Native (native, d8)
Advances
Novice Advances- Edge: Brave
- Edge: Fleet-Footed
- Raise Skills: Athletics/Shooting
- Edge: Dodge
Books In Use: Savage Worlds: Adventure Edition, Flash Gordon
Setting Rules: Born a Hero, Unarmored Hero
Validity: Character appears valid and optimal
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