Kyra

    Seasoned Female Human

    Description

    Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

    Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.


    Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
    Skills: Athletics d4, Common Knowledge d4, Faith d4, Language (Linguist #1) d10, Language (Linguist #3) d10, Language (Linguist #4) d10, Language (Native Language (Kelish)) d8, Notice d4, Persuasion d8, Stealth d6
    Pace: 6; Parry: 2; Toughness: 5
    Hindrances: Heroic, Loyal, Vow (minor, Cleric of Saenrae)
    Edges: Arcane Background (unselected), Channeling, Healer, New Powers, Power Points
    Weapons: Unarmed (Range Melee, Damage Str)
    Languages: Linguist #4 (d6), Linguist #3 (d6), Linguist #1 (d6), Native Language (Kelish) (native, d8)
    Current Wealth: 500 GP

    Special Abilities

    • Languages Known: Linguist #4 (d6), Linguist #3 (d6), Linguist #1 (d6), Native Language (Kelish) (native, d8)

    Advances

    Novice Advances
    • Raise Skills: Persuasion/Stealth
    • Edge: Power Points
    • Edge: Healer
    Seasoned Advances
    • Edge: New Powers
    • Raise Attribute: Spirit
    • Raise Skills: Faith/Persuasion

    Current Load: 0 (41)
    Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
    Setting Rules: Born a Hero, Multiple Languages
    Validity: Character appears valid, but not optimal
    User created shares are either original works or might be based off fictional or historical events or people and assumed to be fair-use for personal role playing sessions.
    Savaged.us claims no ownership or responsibility for any material created by our users.