Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.
Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Academics d6, Athletics d6, Common Knowledge d6, Faith d10, Fighting d6, Healing d6+2, Language (Linguist #1) d6, Language (Linguist #3) d6, Language (Linguist #4) d6, Language (Native Language (Kelish)) d8, Notice d6, Occult d6, Persuasion d8, Research d4, Stealth d6
Pace: 6; Parry: 5; Toughness: 8 (3)
Hindrances: Heroic, Loyal, Vow (minor, Cleric of Saenrae)
Edges: Arcane Background (Miracles), Channeling, Healer, New Powers (Dispel, Smite), Power Points
Armor: Chain Shirt (Armor 3)
Weapons: Unarmed (Range Melee, Damage Str), Scimitar (Range Melee, Damage Str)
Languages: Native Language (Kelish) (native, d8), Linguist #1 (d6), Linguist #3 (d6), Linguist #4 (d6)
Current Wealth: 400 GP
Arcane Background: Miracles (SWADE)
- Power Points: 15
- Powers: Cure Wounds (Healing; Savage Worlds: Adventure Edition p162), Dispel Magic (Dispel; Savage Worlds: Adventure Edition p158-159), Holy Smite (Smite; Savage Worlds: Adventure Edition p168), Shield of Faith (Protection; Savage Worlds: Adventure Edition p165-166), Sunlight (Light/Darkness; Savage Worlds: Adventure Edition p164)
- Raise Skills: Persuasion/Stealth
- Edge: Power Points
- Edge: Healer
- Edge: New Powers (Dispel, Smite)
- Raise Attribute: Spirit
- Raise Skills: Faith/Persuasion
Books In Use: Savage Worlds: Adventure Edition, Fantasy Companion
Setting Rules: Born a Hero, Multiple Languages
Validity: Character appears valid and optimal
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