You played the subjugated obedience game long enough, and after years of bowing and scraping to Ming’s sadistic whims, you are now a wanted lion man. It isn’t that you just decided to turn your back on the empire; it’s that you once singlehandedly dispatched an armed band of Ming’s secret police, tearing their throats out with your own paws. They had threatened to harm members of your pride, even aggressively restraining one of your cubs. And when all was said and done, you stood trembling over their shattered bodies, their blood dripping from your claws and one of your eyes horrifically burned out of its socket by a ray gun blast.
They say that time heals all wounds and while your eye is long gone, the empty socket hidden away beneath a leather eye patch, the mental scars of that vicious, adrenaline-fueled attack will never fade. Knowing that you are capable of such rage, you withdrew from your pride, assumed an alias, and became a free agent, selling your claws to the highest bidder, especially when the desired targets are linked to Ming. You are frequently approached by members of the Freemen and asked if you might be interested in working for them in a more permanent capacity, and while those offers have been tempting, you are content to continue to work for whoever offers the heaviest purse of gold mingols.
At least for the time being.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6, Persuasion d4, Shooting d6, Stealth d8, Survival d6
Pace: 6; Parry: 6; Toughness: 7 (1); Size: Normal (1)
Hindrances: Greedy (minor), One Eye, Stubborn
Edges: Ambidextrous, Berserk, Quick, Sweep
Armor: Leather (Armor 1)
Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d6), Atom Pistol (Range 5/10/20, Damage 2d10, ROF 1, HW)
Gear: Backpack: (Contains: Canteen:, Rope (20 yards)), Normal Clothing, Power Crystal, Small
Language: Native (native, d8)
Current Wealth: Ӎ35
- Claws: Lion men have retractable claws that do Str+d6 damage.
- Low Light Vision: The eyes of lion men amplify light. They can see in all but pitch black conditions and ignore attack penalties for Dim and Dark lighting
- Racial Enemy: Lion men and shark men are hereditary enemies suffering −4 to all Persuasion Rolls when dealing with each other.
- Strong: Lion men are large and sturdy beastmen. They start with a d6 in Strength
- Size +1: Lion men are slightly larger than average-sized Mongonians.
- Edge: Quick
- Raise Attribute: Smarts
- Raise Skills: Survival/Notice
- Edge: Sweep
Books In Use: Savage Worlds: Adventure Edition, Flash Gordon
Setting Rules: Born a Hero, Unarmored Hero
Validity: Character appears valid and optimal
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